A 3d fps game made in OpenGL
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Symmetry/assets/sounds
Shariq Shah 61afe3d0d7 Fixed crash when default entity type is loaded from file and implemented functionality to treat default entity types as invisible colliders 5 years ago
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algebra_loop.ogg Fixed several sound related bugs and added missing functionality 6 years ago
bullet_1.wav Added utility sound_source entity functions 6 years ago
door_close.wav Added simple auto open/close door 6 years ago
door_locked.wav Added audio cue when player does not have the right key combination 6 years ago
door_open.wav Added simple auto open/close door 6 years ago
pickup_health.wav Added sound effects for pickups 5 years ago
pickup_key.wav Added sound effects for pickups 5 years ago
player_jump_grunt.wav Added landing and jumping sounds 6 years ago
player_jump_land.wav Added jump landing sound under version control 6 years ago
player_sprint.wav Added landing and jumping sounds 6 years ago
player_walk.wav Added landing and jumping sounds 6 years ago
scene_background_music_default.ogg Added background music to scene 5 years ago
teh_beatz.wav Update to recent changes on linux 7 years ago
test.wav Upload latest changes to git before transfer to mac 6 years ago
turret_hum.wav Fixed crash when default entity type is loaded from file and implemented functionality to treat default entity types as invisible colliders 5 years ago
windy_ambience.ogg Fixed several sound related bugs and added missing functionality 6 years ago