A 3d fps game made in OpenGL
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Symmetry/assets/entities/turret.symtres

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Entity
{
type : 8
scale : 1.000 1.000 1.000
pulsate_height : 1.5000
vision_range : 15.0000
pulsate_speed_scale : 0.1000
rotation : 0.000 0.001 0.000 1.001
health : 116
alert_cooldown : 1.0000
color_alert : 1.000 1.000 0.000 1.000
active : true
turn_speed_when_targetting : 50.0000
max_yaw : 60.0000
position : 0.000 3.000 0.000
bouding_box_min : -0.500 -0.500 -0.500
enemy_type : 0
turn_speed_default : 50.0000
turn_direction_positive : true
attack_cooldown : 0.0500
name : Turret
bouding_box_max : 0.500 0.500 0.500
color_default : 0.000 1.000 1.000 1.000
color_attack : 1.000 0.000 0.000 1.000
damage : 10
}
Entity
{
type : 7
scale : 1.000 1.000 1.000
volume : 1.0000
rolloff_factor : 0.9500
rotation : 0.000 0.000 0.000 1.000
loop : false
sound_min_distance : 0.0000
active : true
paused : true
position : 0.000 0.000 0.000
bouding_box_min : -0.500 -0.500 -0.500
source_filename : sounds/bullet_1.wav
sound_type : 1
sound_max_distance : 30.0000
name : Turret_Weapon_Sound
bouding_box_max : 0.500 0.500 0.500
sound_attenuation_type : 2
}
Entity
{
type : 7
scale : 1.000 1.000 1.000
volume : 1.0000
rolloff_factor : 0.9500
rotation : 0.000 0.000 0.000 1.000
loop : true
sound_min_distance : 0.0000
active : true
paused : false
position : 0.000 0.000 0.000
bouding_box_min : -0.500 -0.500 -0.500
source_filename : sounds/windy_ambience.ogg
sound_type : 2
sound_max_distance : 60.0000
name : Turret_Ambient_Sound
bouding_box_max : 0.500 0.500 0.500
sound_attenuation_type : 2
}
Entity
{
type : 6
scale : 1.000 1.000 1.000
material : 0
rotation : 0.000 0.000 0.000 1.000
diffuse_color : 0.055 0.863 0.839 1.000
geometry : suzanne.symbres
specular : 0.4000
active : true
diffuse_texture : default.tga
diffuse : 1.0000
position : 0.000 0.000 0.000
specular_strength : 62.0000
name : Turret_Mesh
uv_scale : 0.300 0.200
}