A 3d fps game made in OpenGL
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Symmetry/build/genie.lua

55 lines
1.3 KiB

-- A solution contains projects, and defines the available configurations
solution "Symmetry"
configurations { "Debug", "Release" }
location(_ACTION)
defines {"USE_GLAD"}
includedirs {"../include/"}
buildoptions {"-Wall", "-std=c99"}
if os.is("linux") then
postbuildcommands {"ln -fs /mnt/Dev/Projects/symmetry/assets debug/"}
postbuildcommands {"ln -fs /mnt/Dev/Projects/symmetry/assets release/"}
end
configuration "Debug"
if _ACTION ~= nil then
os.mkdir(_ACTION .. "/debug")
targetdir (_ACTION .. "/debug")
end
defines { "DEBUG" }
flags { "Symbols" }
configuration "Release"
if _ACTION ~= nil then
os.mkdir(_ACTION .. "/release")
targetdir (_ACTION .. "/release")
end
defines { "NDEBUG" }
flags { "OptimizeSpeed"}
-------------------------
-- Game
-------------------------
project "Game"
kind "WindowedApp"
targetname "Symmetry"
language "C"
files { "../src/common/**.c", "../src/game/**.c" }
defines {"GAME"}
configuration "linux"
buildoptions {"`pkg-config --cflags-only-other sdl2 openal`"}
linkoptions {"`pkg-config --libs sdl2 openal`"}
links {"m"}
-------------------------
-- libSymmetry
-------------------------
project "Library"
kind "SharedLib"
targetname "Symmetry"
language "C"
defines {"GAME_LIB"}
files { "../src/common/**.c", "../src/libsymmetry/**.c" }
configuration "Debug"
defines {"GL_DEBUG_CONTEXT", "AL_DEBUG"}