A 3d fps game made in OpenGL
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Symmetry/src/libsymmetry/game.h

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#ifndef GAME_H
#define GAME_H
#include <stdbool.h>
#if defined(_MSC_VER)
#define SYMMETRY_EXPORT __declspec(dllexport)
#else
#define SYMMETRY_EXPORT
#endif
struct Window;
struct Platform_Api;
struct Renderer;
struct Scene;
struct Entity;
struct Player;
struct Console;
struct Gui_State;
enum Game_Mode
{
GAME_MODE_GAME = 0,
GAME_MODE_EDITOR
};
struct Game_State
{
bool is_initialized;
int game_mode;
struct Window* window;
struct Renderer* renderer;
struct Scene* scene;
struct Console* console;
struct Gui_State* gui;
};
struct Game_State* game_state_get(void);
SYMMETRY_EXPORT bool game_init(struct Window* window, struct Platform_Api* platform_api);
SYMMETRY_EXPORT void game_cleanup(void);
#endif