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43 lines
754 B
43 lines
754 B
#ifndef LIGHT_H
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#define LIGHT_H
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#include "num_types.h"
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#include "linmath.h"
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#define MAX_SHADOWMAPS 4
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enum LightType
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{
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LT_SPOT = 0,
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LT_DIR,
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LT_POINT
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};
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struct Light
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{
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float outer_angle;
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float inner_angle;
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float falloff;
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float intensity;
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vec3 color;
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int32 node;
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uint8 cast_shadow;
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uint8 pcf_enabled;
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uint8 valid;
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int type;
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int radius;
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int shadow_map[4];
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float depth_bias;
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};
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struct Light* light_get(int index);
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struct Light* light_get_all(void);
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void light_init(void);
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void light_cleanup(void);
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void light_remove(int index);
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int light_create(int node, int light_type);
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void light_set_radius(struct Light* light, int radius);
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int light_get_max_lights(void);
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int* light_get_valid_indices(int* valid_light_count);
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#endif
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