A 3d fps game made in OpenGL
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Symmetry/src/light.h

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754 B

#ifndef LIGHT_H
#define LIGHT_H
#include "num_types.h"
#include "linmath.h"
#define MAX_SHADOWMAPS 4
enum LightType
{
LT_SPOT = 0,
LT_DIR,
LT_POINT
};
struct Light
{
float outer_angle;
float inner_angle;
float falloff;
float intensity;
vec3 color;
int32 node;
uint8 cast_shadow;
uint8 pcf_enabled;
uint8 valid;
int type;
int radius;
int shadow_map[4];
float depth_bias;
};
struct Light* light_get(int index);
struct Light* light_get_all(void);
void light_init(void);
void light_cleanup(void);
void light_remove(int index);
int light_create(int node, int light_type);
void light_set_radius(struct Light* light, int radius);
int light_get_max_lights(void);
int* light_get_valid_indices(int* valid_light_count);
#endif