A 3d fps game made in OpenGL
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Symmetry/assets/shaders/gui.frag

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//include version.glsl
in vec2 uv;
in vec4 color;
out vec4 frag_color;
uniform sampler2D sampler;
void main()
{
frag_color = color * texture(sampler, uv);
//frag_color = color;
}