Protptype of a wave based, first person shooter game made in Unreal Engine 4
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MechDefence/MechDefence.h

18 lines
641 B

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#define TRACE_CHANNEL_Interactable ECC_GameTraceChannel1
#define TRACE_CHANNEL_PlayerTeam ECC_GameTraceChannel2
#define TRACE_CHANNEL_Weapon ECC_GameTraceChannel3
#define TRACE_CHANNEL_BuildingPlacement ECC_GameTraceChannel4
#define TRACE_CHANNEL_ConstructedBuilding ECC_GameTraceChannel5
#define SurfaceType_HighFriction SurfaceType1
#define SurfaceType_MediumFriction SurfaceType2
#define SurfaceType_Vulnerable SurfaceType3
#define COLLISION_OBJECT_UIEnablingVolume ECC_GameTraceChannel6