|
|
|
@ -1,10 +1,11 @@ |
|
|
|
|
Todo: |
|
|
|
|
- Fix gimbal lock in fps camera |
|
|
|
|
- Fix hierarchical transforms not working in editor mode |
|
|
|
|
- Fix weird rotational bug when rotation resets or inverts after 180 degrees |
|
|
|
|
- Better, more accurate picking |
|
|
|
|
- Add editor undo for transformation operations |
|
|
|
|
- Add material export for blender exporter? |
|
|
|
|
- Remove flickering from selection in editor |
|
|
|
|
- Fix crash when exiting from fullscreen mode |
|
|
|
|
- Allow renaming scene objects in editor |
|
|
|
|
- Check if we still need to rotate by 90 degrees when exporting from blender |
|
|
|
|
- Fire an event when the game mode is changed so that editor camera state and other game related systems know when to update |
|
|
|
@ -355,3 +356,4 @@ Done: |
|
|
|
|
* Added parameter to entity_load command that renames the newly loaded object to whatever the second specified parameter is |
|
|
|
|
* Implment/Test reading/writing scene that has a mixture of default entites and entity archetypes |
|
|
|
|
* Add simple player fps controls |
|
|
|
|
* Fixed gimbal lock in fps camera by fixing the order of quaternion multiplication when getting absolute rotation |