** TODO Allow passsing base path as commandline argument?
** TODO Remove components and switch to "Fat Entities" i.e. one entity struct contains all combinations
** TODO Use variants for material params
** TODO In second refactor pass, use entities everywhere, no need to pass in transform and model separately for example since they're both part of the same entity anyway
** DONE In second refactor pass, use entities everywhere, no need to pass in transform and model separately for example since they're both part of the same entity anyway
- State "DONE" from "TODO" [2017-05-31 Wed 21:44]
** DONE Show SDL dialogbox if we cannot launch at all?
- State "DONE" from "TODO" [2017-05-26 Fri 00:41]
** DONE Writing back to config file
@ -232,6 +233,7 @@ x Font atlas proper cleanup
** TODO Ingame console and console commands etc
** TODO Allow binding/unbinding input maps to functions at runtime, for example if input map "Recompute" is triggered, it would call some function that can recompute bounding spheres.
** TODO Better handling of wav format checking at load time