- Fix all sound related bugs before moving on and finish sound
- Display default mesh when selected entity type in editor does not have a mesh
serialization to file
- Allow picking and selecting other entity types in editor i.e. the ones that don't have meshes
- Separate entity types in entity heirarchy view by the entity type or use a tree view to show parent/child relation or use differnt colours for different entity types
- Finish mesh and material properties serialization to and from file
- Finish mesh and material properties serialization to and from file
- Editor functionality to add entity from specific file to scene
- Editor functionality to add entity from specific file to scene
- Scene read/write to file with scene file only containing names of
- Scene read/write to file with scene file only containing names of
@ -117,7 +118,7 @@ Bugs:
- Fix arc angles resetting when rotating
- Fix arc angles resetting when rotating
- Fix shader preprocessor failing when the file in //include directive is empty
- Fix shader preprocessor failing when the file in //include directive is empty
- Fix bug with blinn shader reaching maximum uniform number on mac
- Fix bug with blinn shader reaching maximum uniform number on mac
- Fix Deployment target issue in xcode build on macos
- Fix delete in editor not working when the cursor is hovering over scene heirarchy window
Done:
Done:
* Input
* Input
@ -317,3 +318,4 @@ Done:
to reduce inconsistencies
to reduce inconsistencies
* Fixed symlink issue in genie for macos which interferes with fopen operations
* Fixed symlink issue in genie for macos which interferes with fopen operations
* Implement/Fix copying libraries to executable folder after build completes on mac os
* Implement/Fix copying libraries to executable folder after build completes on mac os
* Fixed all sound related bugs and completede sound to/from file