A simple first person shooter that may or may not have anything to do with the concept of symmetry.
A simple first person shooter that may or may not have anything to do with the concept of symmetry. This initially began as a rewrite of a previous
[project](https://github.com/shariqshah/Project-Abstraction) in an attempt to use as few libraries as possible while using a much more simpler language than C++.
The intention was for it to serve as a learning exercise by creating everything from scratch. But in order to finish this project in a finite amount of time, I later decided to considerably constrain the
scope of the project. I turned this into a simple first person game which serves as a more concrete goal to be achieved.
The game has a similar structure to older games like Quake where the objective is usually to survive and get to end of the level while killing monsters/demons.
The purpose of this project is to serve as an exercise in creating a game from the ground up using as few libraries as possible. The game uses the following