- Draw rotation gizmo using filled circles to better reflect the underlying logic
- Rotate mesh along mouse movement or show what the rotation is going to look like by using a wireframe version of mesh when rotating
- Match amount to be rotate with actual axes and the gizmo arc being drawn
- Match amount to be rotate with actual axes and the gizmo arc being drawn
- Handle negative values in im_arc
- Rotate mode tool widget
- Complete rotate mode
- Handle all other axes combinations
- Handle all other axes combinations
- Better, more accurate picking
- Better, more accurate picking
- Highlight if we are about to select an entity or perform the tool action like translate when mouse is hovered and an entity can be selected at that location
- Highlight if we are about to select an entity or perform the tool action like translate when mouse is hovered and an entity can be selected at that location
@ -257,4 +254,9 @@ Done:
* Toggle between relative and static grid i.e, grid that moves along with the selected object or grid that remains stationary at the origin
* Toggle between relative and static grid i.e, grid that moves along with the selected object or grid that remains stationary at the origin
* Implement circle drawing with immediate mode renderer
* Implement circle drawing with immediate mode renderer
* Implement arc drawing with renderer
* Implement arc drawing with renderer
* Impement im_filled_circle
* Draw rotation gizmo using filled circles to better reflect the underlying logic