@ -1,8 +1,5 @@
Todo:
Todo:
- Fix bug with blinn shader reaching maximum uniform number on mac
- Fix Deployment target issue in xcode build on macos
- Implement/Fix copying libraries to executable folder after build completes on mac os
- Implement/Fix copying libraries to executable folder after build completes on mac os
- Fix symlink issue in genie for macos which interferes with fopen operations
- Fix all sound related bugs before moving on and finish sound
- Fix all sound related bugs before moving on and finish sound
serialization to file
serialization to file
- Finish mesh and material properties serialization to and from file
- Finish mesh and material properties serialization to and from file
@ -118,6 +115,8 @@ Bugs:
- Fix axis lines not aligning with grid lines
- Fix axis lines not aligning with grid lines
- Fix arc angles resetting when rotating
- Fix arc angles resetting when rotating
- Fix shader preprocessor failing when the file in //include directive is empty
- Fix shader preprocessor failing when the file in //include directive is empty
- Fix bug with blinn shader reaching maximum uniform number on mac
- Fix Deployment target issue in xcode build on macos
Done:
Done:
* Input
* Input
@ -315,3 +314,4 @@ Done:
* Moved #version definition from shaders to c code for easier control
* Moved #version definition from shaders to c code for easier control
* Moved MAX_LIGHTS shader definition from inside the shader to be dynamically defined and added to the shader code when it is compiled
* Moved MAX_LIGHTS shader definition from inside the shader to be dynamically defined and added to the shader code when it is compiled
to reduce inconsistencies
to reduce inconsistencies
* Fixed symlink issue in genie for macos which interferes with fopen operations