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@ -219,8 +219,8 @@ void scene_setup(void) |
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/*struct Camera* camera = &player->camera;
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camera->ortho = true; |
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camera->farz = 1.f; |
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camera->nearz = -1.f; |
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camera->farz = 500.f; |
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camera->nearz = 1.f; |
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camera_update_proj(player);*/ |
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/*struct Entity* suz = entity_find("Suzanne");
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@ -376,12 +376,12 @@ void debug(float dt) |
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sprite_batch_begin(batch); |
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static struct Sprite sprite; |
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sprite.vertices[0].pos.x = 0.f; sprite.vertices[0].pos.y = 0.f; sprite.vertices[0].pos.z = 0.f; |
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sprite.vertices[1].pos.x = 1.f; sprite.vertices[1].pos.y = 0.f; sprite.vertices[1].pos.z = 0.f; |
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sprite.vertices[2].pos.x = 0.f; sprite.vertices[2].pos.y = 1.f; sprite.vertices[2].pos.z = 0.f; |
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sprite.vertices[3].pos.x = 0.f; sprite.vertices[3].pos.y = 1.f; sprite.vertices[3].pos.z = 0.f; |
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sprite.vertices[4].pos.x = 1.f; sprite.vertices[4].pos.y = 1.f; sprite.vertices[4].pos.z = 0.f; |
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sprite.vertices[5].pos.x = 1.f; sprite.vertices[5].pos.y = 0.f; sprite.vertices[5].pos.z = 0.f; |
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sprite.vertices[0].position.x = 0.f; sprite.vertices[0].position.y = 0.f; sprite.vertices[0].position.z = 0.f; |
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sprite.vertices[1].position.x = 50.f; sprite.vertices[1].position.y = 0.f; sprite.vertices[1].position.z = 0.f; |
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sprite.vertices[2].position.x = 0.f; sprite.vertices[2].position.y = 50.f; sprite.vertices[2].position.z = 0.f; |
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sprite.vertices[3].position.x = 0.f; sprite.vertices[3].position.y = 50.f; sprite.vertices[3].position.z = 0.f; |
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sprite.vertices[4].position.x = 50.f; sprite.vertices[4].position.y = 50.f; sprite.vertices[4].position.z = 0.f; |
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sprite.vertices[5].position.x = 50.f; sprite.vertices[5].position.y = 0.f; sprite.vertices[5].position.z = 0.f; |
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sprite.vertices[0].uv.x = 0.f; sprite.vertices[0].uv.y = 0.f; |
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sprite.vertices[1].uv.x = 1.f; sprite.vertices[1].uv.y = 0.f; |
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