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@ -1,4 +1,5 @@ |
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Todo: |
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- Fix frustum culling on player camera |
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- Don't save parent entity's transform when saving entity archetype. Only save the transformation values for children |
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- Save case sensitive file names when scene entity entries |
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- Disbale all player actions when scene cleared dialog or scene restart dialog are active |
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@ -430,4 +431,5 @@ Done: |
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* Memory utils that provide allocation tracking |
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* Game End |
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* Save NONE when next_scene is not set and the scene is being saved |
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* Add player start entity that specifies where the player must start at the beginning of every level |
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* Add player start entity that specifies where the player must start at the beginning of every level |
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* Fixed memory leak |