- Implement separate property window for player related variables that can be shown in the editor similar to renderer settings etc
- Implement game gui either with a separate nuklear context or as part of existing context
- Property inspector in editor should only show/apply local transformation values and world transformation values should be shown as non-editabale values
- Add "Select Parent" button to property inspector
- Fix rotate gizmo's origin not being set to the selected entity
- Player shooting
- Player jump cooldown, don't allow jump until a certian time interval has passed, even if we're grounded
@ -404,3 +403,4 @@ Done:
* Add all sound source properties to propery inspector
* Implement Triggers
* Fix crash where if entity selected in editor is deleted in game mode and then returning to editor mode causes a crash
* Add "Select Parent" button to property inspector