? Only show bounding box for hovered entity instead of wireframe mesh
? Only show bounding box for hovered entity instead of wireframe mesh
- Fix crash where if an entity is hoverd in editor and deleted, the game crashes because the hovered variable in editor doesn't know that the entity was deleted
- Fix crash where if an entity is hoverd in editor and deleted, the game crashes because the hovered variable in editor doesn't know that the entity was deleted
? Write entity flags to scene file or when saving entity to file?
? Write entity flags to scene file or when saving entity to file?
@ -396,3 +395,4 @@ Done:
* Disabled picking when a tool is active in editor
* Disabled picking when a tool is active in editor
* Simplified rendering further and removed unnecessary intermediate fbos
* Simplified rendering further and removed unnecessary intermediate fbos
* We no longer keep geoemtry data loaded from files as it is not needed after data is passed on to opengl
* We no longer keep geoemtry data loaded from files as it is not needed after data is passed on to opengl