- Editor related messages/notifications in the bottom status bar
- Editor related messages/notifications in the bottom status bar
- Highlight if we are about to select an entity or perform the tool action like translate when mouse is hovered and an entity can be selected at that location
- Display the projected position if we perform the action for example display what the new location would be right next to the tool mesh
? Disable entity picking when tool is in use or only allow picking when pressing ALT
? Disable entity picking when tool is in use or only allow picking when pressing ALT
- Disable editor event recievers on game mode change
- Disable editor event recievers on game mode change
- Editor Undo
- Editor Undo
@ -14,6 +12,9 @@ Todo:
- Implement resetting complete transform or just rotation, translation
- Implement resetting complete transform or just rotation, translation
or scale for selected entity
or scale for selected entity
- Key binding and function to orient entity to camera orientation
- Key binding and function to orient entity to camera orientation
- Display the name of the hovered entity either as a tooltip under the
cursor of in the top/bottom status bar
- Make lights and other entity types pickable
- Mouse warp to opposite side of the window when it reaches bounds
- Mouse warp to opposite side of the window when it reaches bounds
- Add other axis combinations like YZ and XY to transform tool
- Add other axis combinations like YZ and XY to transform tool
- Transformation space selection for translation, rotation and scale.
- Transformation space selection for translation, rotation and scale.
@ -281,4 +282,6 @@ Done:
* Implemented reverting back to previously selected axis when not
* Implemented reverting back to previously selected axis when not
moving the camera any more and rotate tool is selected.
moving the camera any more and rotate tool is selected.
* Scale Mode
* Scale Mode
* Highlight if we are about to select an entity or perform the tool action like translate when mouse is hovered and an entity can be selected at that location
* Display the projected position if we perform the action for example display what the new location would be right next to the tool mesh