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@ -1,10 +1,10 @@ |
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//include version.glsl |
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in vec4 color; |
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uniform vec4 geom_color; |
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out vec4 frag_color; |
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void main() |
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{ |
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frag_color = color; |
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frag_color = geom_color; |
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} |
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@ -0,0 +1,34 @@ |
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bl_info = { |
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"name": "Export to Symmetry", |
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"description": "Export to a format that can be read by Symmetry", |
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"author": "Shariq Shah", |
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"version": (0, 1), |
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"blender": (2, 79, 0), |
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"location": "File > Export > Export to Symmetry", |
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"category": "Import-Export" |
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} |
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# Ensure that we reload our dependencies if we ourselves are reloaded by Blender |
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if "bpy" in locals(): |
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import imp; |
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if "exporter" in locals(): |
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imp.reload(exporter); |
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import bpy |
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from . import exporter |
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def menu_func(self, context): |
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self.layout.operator(ExportSymmetry.bl_idname, text="Symbres (.symbres)"); |
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def register(): |
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bpy.utils.register_module(__name__); |
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bpy.types.INFO_MT_file_export.append(menu_func); |
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def unregister(): |
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bpy.utils.unregister_module(__name__); |
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bpy.types.INFO_MT_file_export.remove(menu_func); |
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if __name__ == "__main__": |
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register() |
@ -0,0 +1,95 @@ |
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import bpy |
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import bmesh |
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import struct |
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from math import radians |
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from bpy_extras.io_utils import ExportHelper |
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class ExportSymmetry(bpy.types.Operator, ExportHelper): |
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bl_idname = "export_symmetry.symbres"; |
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bl_label = "Symmetry Exporter"; |
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bl_options = {'PRESET'}; |
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filename_ext = ".symbres"; |
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def execute(self, context): |
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scene = context.scene |
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activeObject = scene.objects.active |
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if not activeObject or str(activeObject.type) != 'MESH': |
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raise NameError("Cannot export : Object %s is not a mesh" % activeObject) |
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print("Exporting : " + activeObject.name) |
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# Rotate -90 deg on x axis to compensate for blender's different orientation |
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activeObject.rotation_euler[0] = radians(-90) |
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bpy.ops.object.transform_apply(location = True, scale = True, rotation = True) |
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mesh = activeObject.to_mesh(scene, True, 'PREVIEW') |
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bm = bmesh.new() |
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bm.from_mesh(mesh) |
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bmesh.ops.triangulate(bm, faces = bm.faces) |
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indices = [] |
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vertices = [] |
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normals = [] |
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uvs = [] |
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if len(mesh.uv_layers) > 0: |
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uv_layer = bm.loops.layers.uv.values()[0] |
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index = 0; |
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for face in bm.faces: |
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for loop in face.loops: |
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uv = loop[uv_layer].uv |
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uv.y = 1.0 - uv.y |
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vert = loop.vert |
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vertices.append(vert.co.to_tuple()) |
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normals.append(vert.normal.to_tuple()) |
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uvs.append(uv.to_tuple()) |
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indices.append(index) |
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index += 1 |
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else: |
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raise NameError("No uv layers detected. Did you forget to unwrap?") |
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bm.free() |
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del bm |
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# Reset object's previous rotation |
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activeObject.rotation_euler[0] = radians(90) |
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bpy.ops.object.transform_apply(location = True, scale = True, rotation = True) |
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file = open(self.filepath, 'bw') |
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# Header |
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file.write(struct.pack('i', len(indices))) |
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file.write(struct.pack('i', len(vertices))) |
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file.write(struct.pack('i', len(normals))) |
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file.write(struct.pack('i', len(uvs))) |
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print ("Num Indices : %d" % len(indices)) |
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print ("Indices : \n %s \n\n" % str(indices)) |
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print ("Num Vertices : %d" % len(vertices)) |
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print ("Vertices : \n %s \n\n" % str(vertices)) |
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print ("Num Normals : %d" % len(normals)) |
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print ("Normals : \n %s \n\n" % str(normals)) |
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print ("Num UVs : %d" % len(uvs)) |
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print ("UVs : \n %s \n\n" % str(uvs)) |
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# Body |
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for index in indices: |
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file.write(struct.pack('i', index)) |
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for vertex in vertices: |
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file.write(struct.pack('fff', vertex[0], vertex[1], vertex[2])) |
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for normal in normals: |
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file.write(struct.pack('fff', normal[0], normal[1], normal[2])) |
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for uv in uvs: |
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file.write(struct.pack('ff', uv[0], uv[1])) |
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file.close() |
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print("Done!") |
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return {'FINISHED'}; |
@ -1,391 +1,391 @@ |
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#include "geometry.h" |
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#include "../common/array.h" |
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#include "../common/string_utils.h" |
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#include "../common/log.h" |
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#include "renderer.h" |
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#include "transform.h" |
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#include "../common/common.h" |
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#include "gl_load.h" |
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#include <stdlib.h> |
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#include <stdio.h> |
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#include <string.h> |
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#include <assert.h> |
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#include <math.h> |
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#include <float.h> |
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/* Data */ |
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static struct Geometry* geometry_list; |
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static int* empty_indices; |
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static GLenum* draw_modes; |
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static int load_from_file(struct Geometry* geometry, const char* filename); |
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static void create_vao(struct Geometry* geometry); |
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static struct Geometry* generate_new_index(int* out_new_index); |
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void geom_init(void) |
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{ |
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geometry_list = array_new(struct Geometry); |
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empty_indices = array_new(int); |
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draw_modes = array_new_cap(GLenum, GDM_NUM_DRAWMODES); |
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draw_modes[GDM_TRIANGLES] = GL_TRIANGLES; |
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draw_modes[GDM_LINES] = GL_LINES; |
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draw_modes[GDM_POINTS] = GL_POINTS; |
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} |
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int geom_find(const char* filename) |
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{ |
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int index = -1; |
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for(int i = 0; i < array_len(geometry_list); i++) |
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{ |
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struct Geometry* geometry = &geometry_list[i]; |
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if(strcmp(geometry->filename, filename) == 0) |
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{ |
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index = i; |
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break; |
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} |
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} |
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return index; |
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} |
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void geom_bounding_volume_generate(int index) |
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{ |
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struct Geometry* geometry = &geometry_list[index]; |
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struct Bounding_Box* box = &geometry->bounding_box; |
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struct Bounding_Sphere* sphere = &geometry->bounding_sphere; |
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vec3_fill(&box->max, -FLT_MIN, -FLT_MIN, -FLT_MIN); |
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vec3_fill(&box->min, FLT_MAX, FLT_MAX, FLT_MAX); |
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vec3_fill(&sphere->center, 0.f, 0.f, 0.f); |
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sphere->radius = 0.f; |
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for(int i = 0; i < array_len(geometry->vertices); i++) |
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{ |
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vec3* vertex = &geometry->vertices[i]; |
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if(vertex->x > box->max.x) box->max.x = vertex->x; |
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if(vertex->y > box->max.y) box->max.y = vertex->y; |
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if(vertex->z > box->max.z) box->max.z = vertex->z; |
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if(vertex->x < box->min.x) box->min.x = vertex->x; |
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if(vertex->y < box->min.y) box->min.y = vertex->y; |
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if(vertex->z < box->min.z) box->min.z = vertex->z; |
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} |
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vec3_add(&sphere->center, &box->max, &box->min); |
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vec3_scale(&sphere->center, &sphere->center, 0.5f); |
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vec3 len_vec; |
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vec3_sub(&len_vec, &box->max, &sphere->center); |
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sphere->radius = fabsf(vec3_len(&len_vec)); |
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} |
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void geom_bounding_volume_generate_all(void) |
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{ |
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for(int i = 0; i < array_len(geometry_list); i++) |
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geom_bounding_volume_generate(i); |
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} |
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static struct Geometry* generate_new_index(int* out_new_index) |
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{ |
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assert(out_new_index); |
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int empty_len = array_len(empty_indices); |
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struct Geometry* new_geo = NULL; |
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if(empty_len > 0) |
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{ |
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*out_new_index = empty_indices[empty_len - 1]; |
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array_pop(empty_indices); |
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new_geo = &geometry_list[*out_new_index]; |
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} |
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else |
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{ |
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new_geo = array_grow(geometry_list, struct Geometry); |
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*out_new_index = array_len(geometry_list) - 1; |
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} |
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return new_geo; |
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} |
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int geom_create_from_file(const char* name) |
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{ |
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assert(name); |
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// check if exists
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int index = geom_find(name); |
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if(index == -1) |
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{ |
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/* add new geometry object or overwrite existing one */ |
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struct Geometry* new_geo = NULL; |
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new_geo = generate_new_index(&index); |
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assert(new_geo); |
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if(load_from_file(new_geo, name)) |
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{ |
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create_vao(new_geo); |
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geom_bounding_volume_generate(index); |
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} |
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else |
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{ |
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/* TODO: Some error here, find it and fix it */ |
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array_pop(geometry_list); |
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index = -1; |
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} |
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} |
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else |
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{ |
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geometry_list[index].ref_count++; |
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} |
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return index; |
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} |
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int geom_create(const char* name, |
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vec3* vertices, |
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vec2* uvs, |
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vec3* normals, |
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uint* indices, |
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vec3* vertex_colors) |
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{ |
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assert(name && vertices && uvs && normals && indices); |
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int index = -1; |
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/* add new geometry object or overwrite existing one */ |
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struct Geometry* new_geo = NULL; |
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new_geo = generate_new_index(&index); |
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assert(new_geo); |
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new_geo->filename = str_new(name); |
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new_geo->vertices = array_new_cap(vec3, array_len(vertices)); |
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array_copy(vertices, new_geo->vertices); |
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new_geo->normals = array_new_cap(vec3, array_len(normals)); |
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array_copy(normals, new_geo->normals); |
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new_geo->uvs = array_new_cap(vec2, array_len(uvs)); |
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array_copy(uvs, new_geo->uvs); |
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new_geo->indices = array_new_cap(uint, array_len(indices)); |
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array_copy(indices, new_geo->indices); |
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if(vertex_colors) |
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{ |
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new_geo->vertex_colors = array_new_cap(vec3, array_len(vertex_colors)); |
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array_copy(vertex_colors, new_geo->vertex_colors); |
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} |
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else |
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{ |
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new_geo->vertex_colors = array_new(vec3); |
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} |
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create_vao(new_geo); |
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//generateBoundingBox(index);
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return index; |
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} |
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void geom_remove(int index) |
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{ |
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if(index >= 0 && index < array_len(geometry_list)) |
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{ |
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struct Geometry* geometry = &geometry_list[index]; |
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if(geometry->ref_count >= 0) |
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{ |
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geometry->ref_count--; |
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if(geometry->ref_count < 0) |
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{ |
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if(geometry->indices) array_free(geometry->indices); |
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if(geometry->vertices) array_free(geometry->vertices); |
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if(geometry->uvs) array_free(geometry->uvs); |
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if(geometry->normals) array_free(geometry->normals); |
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if(geometry->vertex_colors) array_free(geometry->vertex_colors); |
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if(geometry->filename) free(geometry->filename); |
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geometry->indices = NULL; |
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geometry->vertices = NULL; |
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geometry->uvs = NULL; |
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geometry->normals = NULL; |
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geometry->vertex_colors = NULL; |
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geometry->filename = NULL; |
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glDeleteBuffers(1, &geometry->vertex_vbo); |
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glDeleteBuffers(1, &geometry->color_vbo); |
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glDeleteBuffers(1, &geometry->uv_vbo); |
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glDeleteBuffers(1, &geometry->normal_vbo); |
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glDeleteBuffers(1, &geometry->index_vbo); |
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glDeleteVertexArrays(1, &geometry->vao); |
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#include "geometry.h" |
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#include "../common/array.h" |
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#include "../common/string_utils.h" |
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#include "../common/log.h" |
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#include "renderer.h" |
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#include "transform.h" |
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#include "../common/common.h" |
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#include "gl_load.h" |
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#include <stdlib.h> |
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#include <stdio.h> |
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#include <string.h> |
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#include <assert.h> |
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#include <math.h> |
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#include <float.h> |
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/* Data */ |
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static struct Geometry* geometry_list; |
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static int* empty_indices; |
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static GLenum* draw_modes; |
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static int load_from_file(struct Geometry* geometry, const char* filename); |
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static void create_vao(struct Geometry* geometry); |
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static struct Geometry* generate_new_index(int* out_new_index); |
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void geom_init(void) |
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{ |
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geometry_list = array_new(struct Geometry); |
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empty_indices = array_new(int); |
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draw_modes = array_new_cap(GLenum, GDM_NUM_DRAWMODES); |
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draw_modes[GDM_TRIANGLES] = GL_TRIANGLES; |
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draw_modes[GDM_LINES] = GL_LINES; |
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draw_modes[GDM_POINTS] = GL_POINTS; |
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} |
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int geom_find(const char* filename) |
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{ |
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int index = -1; |
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for(int i = 0; i < array_len(geometry_list); i++) |
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{ |
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struct Geometry* geometry = &geometry_list[i]; |
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if(strcmp(geometry->filename, filename) == 0) |
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{ |
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index = i; |
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break; |
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} |
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} |
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return index; |
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} |
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void geom_bounding_volume_generate(int index) |
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{ |
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struct Geometry* geometry = &geometry_list[index]; |
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struct Bounding_Box* box = &geometry->bounding_box; |
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struct Bounding_Sphere* sphere = &geometry->bounding_sphere; |
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vec3_fill(&box->max, -FLT_MIN, -FLT_MIN, -FLT_MIN); |
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vec3_fill(&box->min, FLT_MAX, FLT_MAX, FLT_MAX); |
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vec3_fill(&sphere->center, 0.f, 0.f, 0.f); |
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sphere->radius = 0.f; |
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for(int i = 0; i < array_len(geometry->vertices); i++) |
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{ |
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vec3* vertex = &geometry->vertices[i]; |
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if(vertex->x > box->max.x) box->max.x = vertex->x; |
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if(vertex->y > box->max.y) box->max.y = vertex->y; |
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if(vertex->z > box->max.z) box->max.z = vertex->z; |
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if(vertex->x < box->min.x) box->min.x = vertex->x; |
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if(vertex->y < box->min.y) box->min.y = vertex->y; |
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if(vertex->z < box->min.z) box->min.z = vertex->z; |
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} |
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vec3_add(&sphere->center, &box->max, &box->min); |
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vec3_scale(&sphere->center, &sphere->center, 0.5f); |
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vec3 len_vec; |
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vec3_sub(&len_vec, &box->max, &sphere->center); |
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sphere->radius = fabsf(vec3_len(&len_vec)); |
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} |
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void geom_bounding_volume_generate_all(void) |
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{ |
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for(int i = 0; i < array_len(geometry_list); i++) |
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geom_bounding_volume_generate(i); |
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} |
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static struct Geometry* generate_new_index(int* out_new_index) |
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{ |
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assert(out_new_index); |
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int empty_len = array_len(empty_indices); |
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struct Geometry* new_geo = NULL; |
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if(empty_len > 0) |
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{ |
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*out_new_index = empty_indices[empty_len - 1]; |
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array_pop(empty_indices); |
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new_geo = &geometry_list[*out_new_index]; |
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} |
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else |
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{ |
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new_geo = array_grow(geometry_list, struct Geometry); |
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*out_new_index = array_len(geometry_list) - 1; |
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} |
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return new_geo; |
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} |
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int geom_create_from_file(const char* name) |
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{ |
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assert(name); |
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// check if exists
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int index = geom_find(name); |
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if(index == -1) |
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{ |
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/* add new geometry object or overwrite existing one */ |
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struct Geometry* new_geo = NULL; |
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new_geo = generate_new_index(&index); |
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assert(new_geo); |
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if(load_from_file(new_geo, name)) |
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{ |
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create_vao(new_geo); |
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geom_bounding_volume_generate(index); |
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} |
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else |
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{ |
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/* TODO: Some error here, find it and fix it */ |
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array_pop(geometry_list); |
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index = -1; |
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} |
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} |
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else |
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{ |
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geometry_list[index].ref_count++; |
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} |
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return index; |
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} |
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int geom_create(const char* name, |
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vec3* vertices, |
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vec2* uvs, |
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vec3* normals, |
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uint* indices, |
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vec3* vertex_colors) |
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{ |
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assert(name && vertices && uvs && normals && indices); |
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int index = -1; |
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/* add new geometry object or overwrite existing one */ |
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struct Geometry* new_geo = NULL; |
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new_geo = generate_new_index(&index); |
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assert(new_geo); |
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new_geo->filename = str_new(name); |
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new_geo->vertices = array_new_cap(vec3, array_len(vertices)); |
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array_copy(vertices, new_geo->vertices); |
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new_geo->normals = array_new_cap(vec3, array_len(normals)); |
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array_copy(normals, new_geo->normals); |
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new_geo->uvs = array_new_cap(vec2, array_len(uvs)); |
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array_copy(uvs, new_geo->uvs); |
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new_geo->indices = array_new_cap(uint, array_len(indices)); |
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array_copy(indices, new_geo->indices); |
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if(vertex_colors) |
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{ |
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new_geo->vertex_colors = array_new_cap(vec3, array_len(vertex_colors)); |
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array_copy(vertex_colors, new_geo->vertex_colors); |
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} |
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else |
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{ |
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new_geo->vertex_colors = array_new(vec3); |
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} |
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create_vao(new_geo); |
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//generateBoundingBox(index);
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return index; |
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} |
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void geom_remove(int index) |
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{ |
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if(index >= 0 && index < array_len(geometry_list)) |
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{ |
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struct Geometry* geometry = &geometry_list[index]; |
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if(geometry->ref_count >= 0) |
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{ |
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geometry->ref_count--; |
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if(geometry->ref_count < 0) |
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{ |
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if(geometry->indices) array_free(geometry->indices); |
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if(geometry->vertices) array_free(geometry->vertices); |
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if(geometry->uvs) array_free(geometry->uvs); |
||||
if(geometry->normals) array_free(geometry->normals); |
||||
if(geometry->vertex_colors) array_free(geometry->vertex_colors); |
||||
if(geometry->filename) free(geometry->filename); |
||||
geometry->indices = NULL; |
||||
geometry->vertices = NULL; |
||||
geometry->uvs = NULL; |
||||
geometry->normals = NULL; |
||||
geometry->vertex_colors = NULL; |
||||
geometry->filename = NULL; |
||||
|
||||
glDeleteBuffers(1, &geometry->vertex_vbo); |
||||
glDeleteBuffers(1, &geometry->color_vbo); |
||||
glDeleteBuffers(1, &geometry->uv_vbo); |
||||
glDeleteBuffers(1, &geometry->normal_vbo); |
||||
glDeleteBuffers(1, &geometry->index_vbo); |
||||
glDeleteVertexArrays(1, &geometry->vao); |
||||
|
||||
geometry->vertex_vbo = 0; |
||||
geometry->color_vbo = 0; |
||||
geometry->uv_vbo = 0; |
||||
geometry->normal_vbo = 0; |
||||
geometry->index_vbo = 0; |
||||
geometry->vao = 0; |
||||
|
||||
array_push(empty_indices, index, int); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
void geom_cleanup(void) |
||||
{ |
||||
for(int i = 0; i < array_len(geometry_list); i++) |
||||
geom_remove(i); |
||||
|
||||
array_free(geometry_list); |
||||
array_free(empty_indices); |
||||
array_free(draw_modes); |
||||
} |
||||
|
||||
static int load_from_file(struct Geometry* geometry, const char* filename) |
||||
{ |
||||
assert(filename); |
||||
int success = 1; |
||||
char* full_path = str_new("models/%s", filename); |
||||
|
||||
FILE* file = platform->file.open(DIRT_INSTALL, full_path, "rb"); |
||||
free(full_path); |
||||
if(file) |
||||
{
|
||||
const uint32 INDEX_SIZE = sizeof(uint32); |
||||
const uint32 VEC3_SIZE = sizeof(vec3); |
||||
const uint32 VEC2_SIZE = sizeof(vec2); |
||||
uint32 header[4]; |
||||
size_t bytes_read = 0; |
||||
if((bytes_read = fread(header, INDEX_SIZE, 4, file)) <= 0) |
||||
{ |
||||
log_error("geometry:load_from_file", "Read failed"); |
||||
success = 0; |
||||
} |
||||
else |
||||
{ |
||||
uint32 indices_count = header[0]; |
||||
uint32 vertices_count = header[1]; |
||||
uint32 normals_count = header[2]; |
||||
uint32 uvs_count = header[3]; |
||||
// Indices
|
||||
geometry->indices = array_new_cap(uint, indices_count); |
||||
fread(geometry->indices, INDEX_SIZE, indices_count, file); |
||||
array_match_len_cap(geometry->indices); |
||||
// Vertices
|
||||
geometry->vertices = array_new_cap(vec3, vertices_count); |
||||
fread(geometry->vertices, VEC3_SIZE, vertices_count, file); |
||||
array_match_len_cap(geometry->vertices); |
||||
// Normals
|
||||
geometry->normals = array_new_cap(vec3, normals_count); |
||||
fread(geometry->normals, VEC3_SIZE, normals_count, file); |
||||
array_match_len_cap(geometry->normals); |
||||
// Uvs
|
||||
geometry->uvs = array_new_cap(vec2, uvs_count); |
||||
fread(geometry->uvs, VEC2_SIZE, uvs_count, file); |
||||
array_match_len_cap(geometry->uvs); |
||||
|
||||
geometry->vertex_colors = array_new(vec3); |
||||
} |
||||
fclose(file); |
||||
geometry->filename = str_new(filename); |
||||
geometry->draw_indexed = 1; |
||||
geometry->ref_count++; |
||||
} |
||||
else |
||||
{ |
||||
success = 0; |
||||
} |
||||
return success; |
||||
} |
||||
|
||||
static void create_vao(struct Geometry* geometry) |
||||
{ |
||||
// TODO: Add support for different model formats and interleaving VBO
|
||||
assert(geometry); |
||||
glGenVertexArrays(1, &geometry->vao); |
||||
glBindVertexArray(geometry->vao); |
||||
|
||||
glGenBuffers(1, &geometry->vertex_vbo); |
||||
glBindBuffer(GL_ARRAY_BUFFER, geometry->vertex_vbo); |
||||
glBufferData(GL_ARRAY_BUFFER, |
||||
array_len(geometry->vertices) * sizeof(vec3), |
||||
geometry->vertices, |
||||
GL_STATIC_DRAW); |
||||
renderer_check_glerror("geometry:create_vbo:vertex"); |
||||
glEnableVertexAttribArray(0); |
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); |
||||
|
||||
if(array_len(geometry->normals) > 0) |
||||
{ |
||||
glGenBuffers(1, &geometry->normal_vbo); |
||||
glBindBuffer(GL_ARRAY_BUFFER, geometry->normal_vbo); |
||||
glBufferData(GL_ARRAY_BUFFER, |
||||
array_len(geometry->normals) * sizeof(vec3), |
||||
geometry->normals, |
||||
GL_STATIC_DRAW); |
||||
renderer_check_glerror("geometry:create_vbo:normal"); |
||||
glEnableVertexAttribArray(1); |
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_TRUE, 0, 0); |
||||
} |
||||
|
||||
if(array_len(geometry->uvs) > 0) |
||||
{ |
||||
glGenBuffers(1, &geometry->uv_vbo); |
||||
glBindBuffer(GL_ARRAY_BUFFER, geometry->uv_vbo); |
||||
glBufferData(GL_ARRAY_BUFFER, |
||||
array_len(geometry->uvs) * sizeof(vec2), |
||||
geometry->uvs, |
||||
GL_STATIC_DRAW); |
||||
renderer_check_glerror("geometry:create_vbo:uv"); |
||||
glEnableVertexAttribArray(2); |
||||
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 0, 0); |
||||
} |
||||
|
||||
if(array_len(geometry->vertex_colors) > 0) |
||||
{ |
||||
glGenBuffers(1, &geometry->color_vbo); |
||||
glBindBuffer(GL_ARRAY_BUFFER, geometry->color_vbo); |
||||
glBufferData(GL_ARRAY_BUFFER, |
||||
array_len(geometry->vertex_colors) * sizeof(vec3), |
||||
geometry->vertex_colors, |
||||
GL_STATIC_DRAW); |
||||
renderer_check_glerror("geometry:create_vbo:color"); |
||||
glEnableVertexAttribArray(3); |
||||
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, 0, 0); |
||||
} |
||||
|
||||
if(array_len(geometry->indices) > 0) |
||||
{ |
||||
glGenBuffers(1, &geometry->index_vbo); |
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, geometry->index_vbo); |
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, |
||||
array_len(geometry->indices) * sizeof(GLuint), |
||||
geometry->indices, |
||||
GL_STATIC_DRAW); |
||||
geometry->draw_indexed = 1; |
||||
} |
||||
glBindVertexArray(0); |
||||
} |
||||
|
||||
void geom_render(int index, enum Geometry_Draw_Mode draw_mode) |
||||
{ |
||||
assert((int)draw_mode > -1 && draw_mode < GDM_NUM_DRAWMODES); |
||||
struct Geometry* geo = &geometry_list[index]; |
||||
glBindVertexArray(geo->vao); |
||||
if(geo->draw_indexed) |
||||
glDrawElements(draw_modes[draw_mode], array_len(geo->indices), GL_UNSIGNED_INT, (void*)0); |
||||
else |
||||
glDrawArrays(draw_modes[draw_mode], 0, array_len(geo->vertices)); |
||||
glBindVertexArray(0); |
||||
|
||||
} |
||||
|
||||
int geom_render_in_frustum(int index, |
||||
vec4* frustum, |
||||
struct Entity* entity, |
||||
enum Geometry_Draw_Mode draw_mode) |
||||
{ |
||||
struct Geometry* geometry = &geometry_list[index]; |
||||
int indices_rendered = 0; |
||||
int intersection = bv_intersect_frustum_sphere(frustum, &geometry->bounding_sphere, entity); |
||||
if(intersection == IT_INTERSECT || intersection == IT_INSIDE) |
||||
{ |
||||
geom_render(index, draw_mode); |
||||
indices_rendered = array_len(geometry->indices); |
||||
/* intersection = bv_intersect_frustum_box(frustum, &geometry->bounding_box, entity); */ |
||||
/* if(intersection == IT_INTERSECT || intersection == IT_INSIDE) */ |
||||
/* { */ |
||||
/* geom_render(index, draw_mode); */ |
||||
/* rendered = array_len(geometry->indices); */ |
||||
/* } */ |
||||
} |
||||
return indices_rendered; |
||||
} |
||||
|
||||
struct Geometry* geom_get(int index) |
||||
{ |
||||
assert(index > -1 && index < array_len(geometry_list)); |
||||
return &geometry_list[index]; |
||||
} |
||||
geometry->index_vbo = 0; |
||||
geometry->vao = 0; |
||||
|
||||
array_push(empty_indices, index, int); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
void geom_cleanup(void) |
||||
{ |
||||
for(int i = 0; i < array_len(geometry_list); i++) |
||||
geom_remove(i); |
||||
|
||||
array_free(geometry_list); |
||||
array_free(empty_indices); |
||||
array_free(draw_modes); |
||||
} |
||||
|
||||
static int load_from_file(struct Geometry* geometry, const char* filename) |
||||
{ |
||||
assert(filename); |
||||
int success = 1; |
||||
char* full_path = str_new("models/%s", filename); |
||||
|
||||
FILE* file = platform->file.open(DIRT_INSTALL, full_path, "rb"); |
||||
free(full_path); |
||||
if(file) |
||||
{
|
||||
const uint32 INDEX_SIZE = sizeof(uint32); |
||||
const uint32 VEC3_SIZE = sizeof(vec3); |
||||
const uint32 VEC2_SIZE = sizeof(vec2); |
||||
uint32 header[4]; |
||||
size_t bytes_read = 0; |
||||
if((bytes_read = fread(header, INDEX_SIZE, 4, file)) <= 0) |
||||
{ |
||||
log_error("geometry:load_from_file", "Read failed"); |
||||
success = 0; |
||||
} |
||||
else |
||||
{ |
||||
uint32 indices_count = header[0]; |
||||
uint32 vertices_count = header[1]; |
||||
uint32 normals_count = header[2]; |
||||
uint32 uvs_count = header[3]; |
||||
// Indices
|
||||
geometry->indices = array_new_cap(uint, indices_count); |
||||
fread(geometry->indices, INDEX_SIZE, indices_count, file); |
||||
array_match_len_cap(geometry->indices); |
||||
// Vertices
|
||||
geometry->vertices = array_new_cap(vec3, vertices_count); |
||||
fread(geometry->vertices, VEC3_SIZE, vertices_count, file); |
||||
array_match_len_cap(geometry->vertices); |
||||
// Normals
|
||||
geometry->normals = array_new_cap(vec3, normals_count); |
||||
fread(geometry->normals, VEC3_SIZE, normals_count, file); |
||||
array_match_len_cap(geometry->normals); |
||||
// Uvs
|
||||
geometry->uvs = array_new_cap(vec2, uvs_count); |
||||
fread(geometry->uvs, VEC2_SIZE, uvs_count, file); |
||||
array_match_len_cap(geometry->uvs); |
||||
|
||||
geometry->vertex_colors = array_new(vec3); |
||||
} |
||||
fclose(file); |
||||
geometry->filename = str_new(filename); |
||||
geometry->draw_indexed = 1; |
||||
geometry->ref_count++; |
||||
} |
||||
else |
||||
{ |
||||
success = 0; |
||||
} |
||||
return success; |
||||
} |
||||
|
||||
static void create_vao(struct Geometry* geometry) |
||||
{ |
||||
// TODO: Add support for different model formats and interleaving VBO
|
||||
assert(geometry); |
||||
glGenVertexArrays(1, &geometry->vao); |
||||
glBindVertexArray(geometry->vao); |
||||
|
||||
glGenBuffers(1, &geometry->vertex_vbo); |
||||
glBindBuffer(GL_ARRAY_BUFFER, geometry->vertex_vbo); |
||||
glBufferData(GL_ARRAY_BUFFER, |
||||
array_len(geometry->vertices) * sizeof(vec3), |
||||
geometry->vertices, |
||||
GL_STATIC_DRAW); |
||||
renderer_check_glerror("geometry:create_vbo:vertex"); |
||||
glEnableVertexAttribArray(0); |
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); |
||||
|
||||
if(array_len(geometry->normals) > 0) |
||||
{ |
||||
glGenBuffers(1, &geometry->normal_vbo); |
||||
glBindBuffer(GL_ARRAY_BUFFER, geometry->normal_vbo); |
||||
glBufferData(GL_ARRAY_BUFFER, |
||||
array_len(geometry->normals) * sizeof(vec3), |
||||
geometry->normals, |
||||
GL_STATIC_DRAW); |
||||
renderer_check_glerror("geometry:create_vbo:normal"); |
||||
glEnableVertexAttribArray(1); |
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_TRUE, 0, 0); |
||||
} |
||||
|
||||
if(array_len(geometry->uvs) > 0) |
||||
{ |
||||
glGenBuffers(1, &geometry->uv_vbo); |
||||
glBindBuffer(GL_ARRAY_BUFFER, geometry->uv_vbo); |
||||
glBufferData(GL_ARRAY_BUFFER, |
||||
array_len(geometry->uvs) * sizeof(vec2), |
||||
geometry->uvs, |
||||
GL_STATIC_DRAW); |
||||
renderer_check_glerror("geometry:create_vbo:uv"); |
||||
glEnableVertexAttribArray(2); |
||||
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 0, 0); |
||||
} |
||||
|
||||
if(array_len(geometry->vertex_colors) > 0) |
||||
{ |
||||
glGenBuffers(1, &geometry->color_vbo); |
||||
glBindBuffer(GL_ARRAY_BUFFER, geometry->color_vbo); |
||||
glBufferData(GL_ARRAY_BUFFER, |
||||
array_len(geometry->vertex_colors) * sizeof(vec3), |
||||
geometry->vertex_colors, |
||||
GL_STATIC_DRAW); |
||||
renderer_check_glerror("geometry:create_vbo:color"); |
||||
glEnableVertexAttribArray(3); |
||||
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, 0, 0); |
||||
} |
||||
|
||||
if(array_len(geometry->indices) > 0) |
||||
{ |
||||
glGenBuffers(1, &geometry->index_vbo); |
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, geometry->index_vbo); |
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, |
||||
array_len(geometry->indices) * sizeof(GLuint), |
||||
geometry->indices, |
||||
GL_STATIC_DRAW); |
||||
geometry->draw_indexed = 1; |
||||
} |
||||
glBindVertexArray(0); |
||||
} |
||||
|
||||
void geom_render(int index, enum Geometry_Draw_Mode draw_mode) |
||||
{ |
||||
assert((int)draw_mode > -1 && draw_mode < GDM_NUM_DRAWMODES && index >= 0); |
||||
struct Geometry* geo = &geometry_list[index]; |
||||
glBindVertexArray(geo->vao); |
||||
if(geo->draw_indexed) |
||||
glDrawElements(draw_modes[draw_mode], array_len(geo->indices), GL_UNSIGNED_INT, (void*)0); |
||||
else |
||||
glDrawArrays(draw_modes[draw_mode], 0, array_len(geo->vertices)); |
||||
glBindVertexArray(0); |
||||
|
||||
} |
||||
|
||||
int geom_render_in_frustum(int index, |
||||
vec4* frustum, |
||||
struct Entity* entity, |
||||
enum Geometry_Draw_Mode draw_mode) |
||||
{ |
||||
struct Geometry* geometry = &geometry_list[index]; |
||||
int indices_rendered = 0; |
||||
int intersection = bv_intersect_frustum_sphere(frustum, &geometry->bounding_sphere, entity); |
||||
if(intersection == IT_INTERSECT || intersection == IT_INSIDE) |
||||
{ |
||||
geom_render(index, draw_mode); |
||||
indices_rendered = array_len(geometry->indices); |
||||
/* intersection = bv_intersect_frustum_box(frustum, &geometry->bounding_box, entity); */ |
||||
/* if(intersection == IT_INTERSECT || intersection == IT_INSIDE) */ |
||||
/* { */ |
||||
/* geom_render(index, draw_mode); */ |
||||
/* rendered = array_len(geometry->indices); */ |
||||
/* } */ |
||||
} |
||||
return indices_rendered; |
||||
} |
||||
|
||||
struct Geometry* geom_get(int index) |
||||
{ |
||||
assert(index > -1 && index < array_len(geometry_list)); |
||||
return &geometry_list[index]; |
||||
} |
||||
|
Loading…
Reference in new issue