- Implement frustum culling with bounding boxes only or improve frustum-sphere intersection
- Imlpement picking entities of all types in editor
- Determine whether we should enable or disble picking when a tool is active within an editor
- Implement checking if point is inside a bounding box and use that to determine whether a ray is originating inside a bounding box when checking for ray-boundingbox intersection
- Fix issue where if an entity is hoverd in editor and deleted, the game crashes because the hovered variable in editor doesn't know that the entity was deleted
? Only show bounding box for hovered entity
- Fix crash where if an entity is hoverd in editor and deleted, the game crashes because the hovered variable in editor doesn't know that the entity was deleted
- Command to create a placeholder entity of a particular type in a file
- Re-write/Overhaul bounding volumes and ray intersection
- Reduce the opacity of wireframe around selected entity in editor
- Release mouse when window loses focus and limit fps
- Allow picking and selecting other entity types in editor i.e. the ones that don't have meshes