Updated TODO

dev
Shariq Shah 8 years ago
parent e1ad6d8597
commit c96de173f9
  1. 6
      README.md

@ -149,7 +149,7 @@
- ## TODO
- Replace OpenAL with soloud
- Fix bugs with sound sources not updating
- Add creating distributable build and uploading to itch.io account support to GENie under windows and linux.
- Remove hardcoded numerical values from sscanf and other format strings.
- Finish entity loading from file then move on to 2D rendering
@ -190,9 +190,9 @@
- Shadow maps
- Print processor stats and machine capabilites RAM etc on every run to log.
- Milestone: Pong!
- In order to put things into perspective and get a feel for what really needs to be prioritized, a very small but actual game release is necessary.
- In order to put things into perspective and get a feel for what really needs to be prioritized, a very small but actual game release is necessary.
- Release platforms: Windows and Linux
- Makefile additions. Try to compile game as a dynamically loaded library with ability to reload on recompile
- Makefile additions. Try to compile game as a dynamically loaded library with ability to reload on recompile
- Separation between game and engine base
? Game .so with init, update and cleanup functions
x Configuration files and "cvars" load/reload

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