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#include "scene.h" |
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#include "array.h" |
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#include "entity.h" |
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#include "log.h" |
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#include "transform.h" |
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#include <assert.h> |
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#include <string.h> |
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static int root_node = -1; |
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void scene_init(void) |
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{ |
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/* Add root node to scene */ |
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struct Entity* root = entity_create("ROOT", NULL); |
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root_node = root->node; |
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} |
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struct Entity* scene_add_new(const char* name, const char* tag) |
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{ |
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return scene_add_as_child(name, tag, scene_get_root()); |
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} |
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struct Entity* scene_add_as_child(const char* name, const char* tag, struct Entity* parent) |
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{ |
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assert(parent); |
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struct Entity* new_entity = NULL; |
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new_entity = entity_create(name, tag); |
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new_entity->parent = parent->node; |
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array_push(parent->children, new_entity->node, int); |
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struct Transform* new_ent_tran = entity_component_get(new_entity, C_TRANSFORM); |
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transform_update_transmat(new_ent_tran); |
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return new_entity; |
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} |
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void scene_remove(struct Entity* entity) |
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{ |
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assert(entity); |
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for(int i = 0; i < array_len(entity->children); i++) |
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{ |
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struct Entity* child = entity_get(entity->children[i]); |
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scene_remove(child); |
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} |
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entity_remove(entity->node); |
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} |
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void scene_reset_parent(struct Entity* entity, struct Entity* new_parent) |
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{ |
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assert(entity && new_parent); |
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struct Entity* curr_parent = entity_get(entity->parent); |
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if(curr_parent) |
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{ |
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/* find the index that the entity is at in the cuurent parent's
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children array and remove it from there. Then set the new_parent |
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as the entity's parent */ |
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int index = -1; |
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for(int i = 0; i < array_len(curr_parent->children); i++) |
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{ |
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if(curr_parent->children[i] == entity->node) |
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{ |
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index = i; |
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break; |
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} |
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} |
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if(index > -1) |
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{ |
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array_remove_at(curr_parent->children, index); |
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entity->parent = new_parent->node; |
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array_push(new_parent, entity->node, int); |
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struct Transform* entity_tran = entity_component_get(entity, C_TRANSFORM); |
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transform_update_transmat(entity_tran); |
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} |
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else |
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{ |
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log_error("scene:reset_parent", "Entity %s not found in it's parent '%s''s children array"); |
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} |
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} |
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else |
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{ |
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log_error("scene:reset_parent", "Cannot change parent of ROOT entity"); |
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} |
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} |
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void scene_cleanup(void) |
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{ |
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struct Entity* entity_list = entity_get_all(); |
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for(int i = 0; i < array_len(entity_list); i++) |
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{ |
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if(entity_list[i].node != -1) |
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entity_remove(i); |
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} |
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} |
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struct Entity* scene_find(const char* name) |
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{ |
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return entity_find(name); |
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} |
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struct Entity* scene_get_root(void) |
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{ |
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return entity_get(root_node); |
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} |
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struct Entity* scene_get_child_by_name(struct Entity* parent, const char* name) |
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{ |
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assert(parent); |
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struct Entity* child = NULL; |
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for(int i = 0; i < array_len(parent->children); i++) |
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{ |
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struct Entity* curr_child = entity_get(parent->children[i]); |
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if(strcmp(curr_child->name, name) == 0) |
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{ |
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child = curr_child; |
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break; |
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} |
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} |
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return child; |
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} |
@ -0,0 +1,16 @@ |
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#ifndef scene_H |
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#define scene_H |
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struct Entity; |
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void scene_init(void); |
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void scene_remove(struct Entity* entity); |
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void scene_reset_parent(struct Entity* entity, struct Entity* new_parent); |
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void scene_cleanup(void); |
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struct Entity* scene_add_new(const char* name, const char* tag); /* Add as child of Root */ |
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struct Entity* scene_add_as_child(const char* name, const char* tag, struct Entity* parent); |
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struct Entity* scene_find(const char* name); |
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struct Entity* scene_get_root(void); |
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struct Entity* scene_get_child_by_name(struct Entity* parent, const char* name); |
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#endif |
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