35 Commits (01183bbe5d70b2dca7b63644ae40126b16a9c415)

Author SHA1 Message Date
shariq 01183bbe5d Fixed frustum culling bug 8 years ago
shariq da302520b7 Fixed crash on exit 8 years ago
shariq 363b42758f Fixed bug with only one model rendering 8 years ago
shariq b7f490ebdb All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 8 years ago
shariq 8a44bdf4b1 Phase 1 of the great refactoring complete 8 years ago
Shariq Shah faa40bb206 Added string and boolean types to variant 9 years ago
Shariq Shah fb77575f04 Fixed bugs with key release by changing key polling behaviour 9 years ago
Shariq Shah 145a0977ee Fixed makefile always rebuilding from scratch 9 years ago
Shariq Shah 14992ad143 Fixed glaring bug in al_check macro 9 years ago
Shariq Shah f8a88791f1 Added support for registering and view live debug variable data in editor 9 years ago
Shariq Shah 6775ebc612 Cameras can now be marked for automatic resize on window resize event 9 years ago
Shariq Shah 598ac1c5cf Added window to render settings to editor ui and updated nuklear version 9 years ago
Shariq Shah 97ac88e7da Began work on editor and fixed bug with mousewheel events 9 years ago
Shariq Shah 3389c423df Properly implemented simple toggleable debug drawing for meshes 9 years ago
Shariq Shah 4a091cea9a Added toggleable draw modes, GL_TRIANGLES, GL_POINTS and GL_LINES along with initial work on debug rendering 9 years ago
Shariq Shah 6909a1cda6 Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers 9 years ago
Shariq Shah 1c031802d0 Made several modifications, fixes and additions to compile and run on windows 9 years ago
Shariq Shah e2bf6e4816 Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files 9 years ago
Shariq Shah 80a1f36bbd Added Fog 9 years ago
Shariq Shah 4d52269b68 Fixed issues with non-uniform scale and normals 9 years ago
Shariq Shah b826b66fae Switched to Blinn_Phong speculars 9 years ago
Shariq Shah c9cdfb5fff Added directional lights and removed some unused code 9 years ago
Shariq Shah 08a7b96ace Reverted to forward rendering, added default values for uniforms 9 years ago
Shariq Shah f815dafd82 Implemented rendering vertex data to gbuffer 9 years ago
Shariq Shah 13465911d7 Added bounding volume computation and frustum culling 10 years ago
Shariq Shah 69122f081d Added separate clear color for each camera 10 years ago
Shariq Shah 0ad1676547 Removed kazmath dependency 10 years ago
Shariq Shah 568d03f155 Added render to texture support 10 years ago
Shariq Shah d2ee943995 Added texture support to materials 10 years ago
Shariq Shah 1bc7fc4e9e added simple materials 10 years ago
Shariq Shah 77b93bc480 Added support for RLE encoded tga images 10 years ago
Shariq Shah fc10cb9357 Added uncompressed tga loader 10 years ago
Shariq Shah f82493181d Fixed rotation problems by using kmMath instead of linmath library 10 years ago
Shariq Shah c97dbf5777 Started adding heirarchical transformations 10 years ago
Shariq Shah 1b649feadc Added camera and model. Made several modifications and fixes throughout the code 10 years ago