347 Commits (016128f4b77b9701d3e7d667b1879ba89a6f2c65)
 

Author SHA1 Message Date
Syed Shariq Shah b68d95dc96
Update default.yml 6 years ago
Syed Shariq Shah a8f6965dc0
Update default.yml 6 years ago
Syed Shariq Shah b20623f6e6
Update default.yml 6 years ago
Syed Shariq Shah 0880195886
Update default.yml 6 years ago
Syed Shariq Shah 65a85e8d39
Update default.yml 6 years ago
Syed Shariq Shah cb2ff006a4
Update default.yml 6 years ago
Shariq Shah ffe2097abc Added itch upload to action 6 years ago
Syed Shariq Shah 9e33507e32
Fixed typo in actions file 6 years ago
Shariq Shah 977385bffc Updated Actions file 6 years ago
Shariq Shah 0e422bdf01 Upated genie and related scripts 6 years ago
Shariq Shah 391349d012 Updated README to fix errors on github 6 years ago
Shariq Shah 09b3d37e73 Updated Readme and added screenshot 6 years ago
Shariq Shah bc47664c3d Implemented base and derived bounding boxes to enable picking all entity types in editor. Implemented ray mask when querying the scene 6 years ago
Shariq Shah b144e76367 Changed bounding sphere creation 6 years ago
Shariq Shah 9c89516d3a Improved ray-boundingbox intersection tests and implemented getting hit distance from ray-bounding box intersection test 6 years ago
Shariq Shah ca3a5ac6ec Implemented ray-boundingbox intersection test 6 years ago
Shariq Shah 2709c283f8 Fixed rotation gizmo for scaled entities 6 years ago
Shariq Shah 5b69d7fc23 Implemented bounding box visualization in editor 6 years ago
Shariq Shah a9c6acf721 Fixed transformed bounding box calculation 6 years ago
Shariq Shah 4238c2b16f Added bounding inside transforms of entities that are recomputed when the entity transforms 6 years ago
Shariq Shah 33e07e5a52 Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not 6 years ago
Shariq Shah b8b4f13809 Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity 6 years ago
Shariq Shah 964cbc3321 Implemented saving/loading player camera's clear color when scene is saved/loaded 6 years ago
Shariq Shah 8393b2a422 Entities in scene hierarchy are now separated into tabs depending on their type 6 years ago
Shariq Shah 76a6e48f5e Minor addition and refinements in editor behaviour 6 years ago
Shariq Shah bd55fc66bf Implemented duplicating selected entity in editor 6 years ago
Shariq Shah d736f0edd0 Implemented contextual menu for items in scene hierarchy 6 years ago
Shariq Shah e81372c88e Implemented saving/loading entites using dialogs from editor 6 years ago
Shariq Shah 16beb89250 Implemented editor functionality to read/write scene to/from files 6 years ago
Shariq Shah 4849f7d3e4 Implemented setting/resetting entity's parent in editor 6 years ago
Shariq Shah a721af2279 Implemented renaming entities from editor 6 years ago
Shariq Shah bff55ba6f5 Added button in property inspector to reset the local transform for entity 6 years ago
Shariq Shah 197e195703 Implmented command history for console 6 years ago
Shariq Shah 25c73af114 Implemented shortcut keys to cycle between debug_vars locations and to toggle it on and off 6 years ago
Shariq Shah 42a25e0499 Re-implemented and improved debug vars that can display different types of numerical and graphical data without needing any slots 6 years ago
Shariq Shah 115873b586 Added flag to allow entities to ignore raycasts and fixed flickering when hovering over entities in editor 6 years ago
Shariq Shah c874dcf598 Fixed issue with entities not updating their transformation materix and in turn not being able to update their children after they are transformed in editor 6 years ago
Shariq Shah 11b2f2da14 Fixed gimbal lock by fixing the quaternion multiplication order when getting absolute rotation for camera entity 6 years ago
Shariq Shah 7134d23e6b Added very hacky fps controls 6 years ago
Shariq Shah 7cac003172 Updated blender exporter to work with version 2.80 6 years ago
Shariq Shah a3ece7df14 Entities loaded with entity_load command can now be optionally renamed 6 years ago
Shariq Shah 0ea5ee3e89 Fixed issue where cameras would use the render resolution set in config instead of actual resolution 6 years ago
Shariq Shah 4f3632bb3e Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes 6 years ago
Shariq Shah 239d44ac6e Fixed bug with meshes registering with uninitialized materials and not rendering 6 years ago
Shariq Shah 6629078c3e Implemented reading player data from scene file and marked unnecessary entities as transient to avoid saving themto file when saving the scene. Implmented hiding editor related entities in scene hierarchy 6 years ago
Shariq Shah 7150aff216 Replaced bools in entity with flags 6 years ago
Shariq Shah cf8f989301 Implemented first version of reading/writing entites to/from files 6 years ago
Shariq Shah 651cbf1883 Implemented command to save scene to file 6 years ago
Shariq Shah a5f9184a4e Implemented contextual menu to re-enter sound sourece filename 6 years ago
Shariq Shah 187fe1fa01 Fixed entering new geometry name by using contextual menus 6 years ago