Shariq Shah
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0547958961
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Proper handling of rigidbody associated with an entity and notifying it of movement or collision
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8 years ago |
Shariq Shah
|
b2874e5786
|
Fixed issue with physics timestep
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8 years ago |
Shariq Shah
|
9b8bc3f241
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Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux
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8 years ago |
Shariq Shah
|
ac12a48b8a
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Began Newton Dynamics Physics integration and modified build script
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8 years ago |
shariq
|
5ecb721dac
|
Changed where third party libs' files are placed in the project
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8 years ago |
shariq
|
ae340d57eb
|
Made soloud work on linux
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8 years ago |
Shariq Shah
|
9703f74b0e
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Fixed broken orthographic camera
|
8 years ago |
Shariq Shah
|
33ae972f04
|
Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor
|
8 years ago |
Shariq Shah
|
e2fd8e2411
|
Separated sound source from sound source's instance
|
8 years ago |
Shariq Shah
|
1c246273dd
|
Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds
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8 years ago |
Shariq Shah
|
5a60c94c76
|
Implemented Reading/Writing keybindings using new parser object
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8 years ago |
Shariq Shah
|
4c5bb465b1
|
Changed Config to read/write using new Parser and Parser_Objects
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8 years ago |
Shariq Shah
|
3354df46bb
|
Implemented writing to files through the new Parser and Parser_Object intrerface
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8 years ago |
Shariq Shah
|
1a61236082
|
Completed loading and saving entities using the new Parser and Parser_Objects
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8 years ago |
Shariq Shah
|
83255ae281
|
Implemented better handling of finding opening and closing braces in new parser
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8 years ago |
shariq
|
ce88b828d7
|
Made minor changes to parser code to make it a bit simpler
|
8 years ago |
shariq
|
4f214da550
|
Fixed bug with striping key names of trailing and starting whitespace before using them for SDL_GetKeyFromName
|
8 years ago |
shariq
|
e5f5a9399d
|
Removed duplicate parsing logic by extracting code into reusable parser
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8 years ago |
shariq
|
f7ae03fb9b
|
Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file
|
8 years ago |
shariq
|
d565295ea9
|
Fixed missing new-line in light serialization and a bug caused by checking eof in scene files
|
8 years ago |
Shariq Shah
|
4774e83133
|
Implemented writing scene to file
|
8 years ago |
shariq
|
62639d9689
|
Made dll reloading fallback work on linux and added default keybindings
|
8 years ago |
Shariq Shah
|
868b160930
|
Implemented file copy, delete operations and dll reloading workaround for windows
|
8 years ago |
Shariq Shah
|
3357284b24
|
Implemented post-build symlink to assets folder for windows builds
|
8 years ago |
Shariq Shah
|
c96de173f9
|
Updated TODO
|
8 years ago |
Shariq Shah
|
e1ad6d8597
|
Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library
|
8 years ago |
shariq
|
16b3293b41
|
Separated Game and Game Library code into executable and reloadable shared library
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8 years ago |
shariq
|
132e49f434
|
Added support for launching under wayland on linux and ability to select between x11 and wayland through config file
|
8 years ago |
shariq shah
|
d9f135a087
|
Fixed camera angle resetting when right-click is held. Improved README
to conform to markdown syntax.
|
8 years ago |
shariq shah
|
c60930e739
|
Made minor modifications to makefiles and changed readme format from org
to simple text file.
|
8 years ago |
Shariq Shah
|
521a566e38
|
Fixed readme errors by using simple ascii format for export in org
|
10 years ago |
Shariq Shah
|
bc46f57091
|
Added readme generated from orgfile
|
10 years ago |