Shariq Shah
|
0af53d7456
|
Implemented getting/setting collision shape values and separated collision shapes from rigidbodies
|
8 years ago |
Shariq Shah
|
0547958961
|
Proper handling of rigidbody associated with an entity and notifying it of movement or collision
|
8 years ago |
Shariq Shah
|
b2874e5786
|
Fixed issue with physics timestep
|
8 years ago |
Shariq Shah
|
9b8bc3f241
|
Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux
|
8 years ago |
Shariq Shah
|
ac12a48b8a
|
Began Newton Dynamics Physics integration and modified build script
|
8 years ago |
shariq
|
5ecb721dac
|
Changed where third party libs' files are placed in the project
|
8 years ago |
shariq
|
ae340d57eb
|
Made soloud work on linux
|
8 years ago |
Shariq Shah
|
9703f74b0e
|
Fixed broken orthographic camera
|
8 years ago |
Shariq Shah
|
50b4b33bf1
|
Added sprite batch remove function and vbo/vao removal to geometry
|
8 years ago |
Shariq Shah
|
33ae972f04
|
Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor
|
8 years ago |
Shariq Shah
|
3c8cd097c3
|
Tested sound source read/write
|
8 years ago |
Shariq Shah
|
e2fd8e2411
|
Separated sound source from sound source's instance
|
8 years ago |
Shariq Shah
|
1c246273dd
|
Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds
|
8 years ago |
Shariq Shah
|
5a60c94c76
|
Implemented Reading/Writing keybindings using new parser object
|
8 years ago |
Shariq Shah
|
4c5bb465b1
|
Changed Config to read/write using new Parser and Parser_Objects
|
8 years ago |
Shariq Shah
|
3354df46bb
|
Implemented writing to files through the new Parser and Parser_Object intrerface
|
8 years ago |
Shariq Shah
|
1a61236082
|
Completed loading and saving entities using the new Parser and Parser_Objects
|
8 years ago |
Shariq Shah
|
114d44371e
|
Each file now has a separate Parser allocated for it which holds all the
parsed objects from the file in their intermediary state. These will be
consumed by the caller into their actual in-game representations
|
8 years ago |
Shariq Shah
|
83255ae281
|
Implemented better handling of finding opening and closing braces in new parser
|
8 years ago |
shariq
|
c3b5e0b68e
|
Initial work on unified textual resource parsing
|
8 years ago |
shariq
|
ce88b828d7
|
Made minor changes to parser code to make it a bit simpler
|
8 years ago |
shariq
|
4f214da550
|
Fixed bug with striping key names of trailing and starting whitespace before using them for SDL_GetKeyFromName
|
8 years ago |
shariq
|
e5f5a9399d
|
Removed duplicate parsing logic by extracting code into reusable parser
|
8 years ago |
shariq
|
f7ae03fb9b
|
Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file
|
8 years ago |
shariq
|
d565295ea9
|
Fixed missing new-line in light serialization and a bug caused by checking eof in scene files
|
8 years ago |
Shariq Shah
|
4774e83133
|
Implemented writing scene to file
|
8 years ago |
shariq
|
62639d9689
|
Made dll reloading fallback work on linux and added default keybindings
|
8 years ago |
Shariq Shah
|
73107e244c
|
Added roboto condensed as default font
|
8 years ago |
Shariq Shah
|
b8def31393
|
Added file copy and delete to platform api and edited genie.lua to enable compiling with msys2
|
8 years ago |
Shariq Shah
|
868b160930
|
Implemented file copy, delete operations and dll reloading workaround for windows
|
8 years ago |
Shariq Shah
|
3357284b24
|
Implemented post-build symlink to assets folder for windows builds
|
8 years ago |
Shariq Shah
|
c96de173f9
|
Updated TODO
|
8 years ago |
Shariq Shah
|
e1ad6d8597
|
Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library
|
8 years ago |
shariq
|
f121fc75a4
|
Fixed minor error in genie.lua
|
8 years ago |
shariq
|
a4f3021e44
|
Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
|
8 years ago |
shariq
|
16b3293b41
|
Separated Game and Game Library code into executable and reloadable shared library
|
8 years ago |
shariq
|
132e49f434
|
Added support for launching under wayland on linux and ability to select between x11 and wayland through config file
|
8 years ago |
shariq shah
|
d9f135a087
|
Fixed camera angle resetting when right-click is held. Improved README
to conform to markdown syntax.
|
8 years ago |
shariq shah
|
c60930e739
|
Made minor modifications to makefiles and changed readme format from org
to simple text file.
|
8 years ago |
shariq
|
d400f14770
|
Updated readme
|
8 years ago |
shariq
|
5d35656b0c
|
Added inspector for light data and fixed bugs with reading vec types from strings
|
8 years ago |
shariq
|
b5c1f8c85f
|
Added inspectors for entity transformation
|
8 years ago |
shariq
|
f721492a91
|
Fixed some editor bugs and did initial work on editor layouts
|
8 years ago |
shariq
|
6a1132fa91
|
Added entity list viewer to editor which shows all entities currently in the scene
|
8 years ago |
shariq
|
908181fac1
|
Implemented initial version of loading entities from file
|
8 years ago |
shariq
|
34ccb51d2e
|
Implemented writing entity to text file
|
8 years ago |
shariq
|
31c59dd7a9
|
Transferred all rendering related code from model to renderer
|
8 years ago |
shariq
|
dc43ef3da2
|
Updated TODO
|
8 years ago |
shariq
|
3ebb14202a
|
Changed how render settings are read/written
|
8 years ago |
shariq
|
a42954a764
|
Made minor modifications to rendering models for performance increase
|
8 years ago |