40 Commits (329075f6f545868e82ba3c43e5001605956d96a7)

Author SHA1 Message Date
Shariq Shah 1cd9b71ba7 Implemented drawing entity projection mesh which shows the effect of the curernt transformation on the entity 6 years ago
Shariq Shah 4a6a108d06 Implemented circle and arc drawing in immediate mode renderer and fixed bug with immediate renderer. Also changed all linmath functions to use degrees as parameters and change to radians inside the function 6 years ago
Shariq Shah 9d120e6428 Moved Plane and its initialization into linmath 6 years ago
Shariq Shah da1bf26b41 Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error 6 years ago
Shariq Shah 66b72cca73 Implemented showing selected entity in editor with a specific colour 6 years ago
Shariq Shah 4a7010d1c8 Began implementing event manager. 7 years ago
Shariq Shah a79189b18e Removed game/library split, the game now compiles as one executable only. 7 years ago
Shariq Shah ccb52b9cf8 Update to recent changes on linux 7 years ago
Shariq Shah e7154b4435 Fixed crash on exit by resetting logging callbacks after game lib has 7 years ago
Shariq Shah e47b494d80 Fixed a bug with rendering and added rpath in linux build 7 years ago
Shariq Shah c651847d43 Removed several warnings 7 years ago
Shariq Shah b691df0e1b Modifed ray intersection and Added misc windows related files 7 years ago
Shariq Shah ad5b56b717 Fixed vec4 and mat4 multiplication, Implemented screen coord to ray and ray-sphere collision 7 years ago
Shariq Shah c72089e77d Implemented redirecting warning, error and command messages to in-game console and showing coloured console output 7 years ago
Shariq Shah d10bc6ac67 log message output now also shown in console 7 years ago
Shariq Shah dae9c6d0ef Began work on serializing entity physics data to file 7 years ago
Shariq Shah 8c0433e2be Implemented Debug physics mesh drawing for box and sphere primitives 8 years ago
Shariq Shah a976a9aa2e Implemented Physics raycasting and getting entity as result from raycast 8 years ago
Shariq Shah 0af53d7456 Implemented getting/setting collision shape values and separated collision shapes from rigidbodies 8 years ago
Shariq Shah 0547958961 Proper handling of rigidbody associated with an entity and notifying it of movement or collision 8 years ago
Shariq Shah b2874e5786 Fixed issue with physics timestep 8 years ago
Shariq Shah 9b8bc3f241 Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux 8 years ago
Shariq Shah ac12a48b8a Began Newton Dynamics Physics integration and modified build script 8 years ago
Shariq Shah 33ae972f04 Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 8 years ago
Shariq Shah e2fd8e2411 Separated sound source from sound source's instance 8 years ago
Shariq Shah 1c246273dd Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds 8 years ago
Shariq Shah 5a60c94c76 Implemented Reading/Writing keybindings using new parser object 8 years ago
Shariq Shah 4c5bb465b1 Changed Config to read/write using new Parser and Parser_Objects 8 years ago
Shariq Shah 3354df46bb Implemented writing to files through the new Parser and Parser_Object intrerface 8 years ago
Shariq Shah 1a61236082 Completed loading and saving entities using the new Parser and Parser_Objects 8 years ago
Shariq Shah 114d44371e Each file now has a separate Parser allocated for it which holds all the 8 years ago
Shariq Shah 83255ae281 Implemented better handling of finding opening and closing braces in new parser 8 years ago
shariq c3b5e0b68e Initial work on unified textual resource parsing 8 years ago
shariq ce88b828d7 Made minor changes to parser code to make it a bit simpler 8 years ago
shariq e5f5a9399d Removed duplicate parsing logic by extracting code into reusable parser 8 years ago
Shariq Shah b8def31393 Added file copy and delete to platform api and edited genie.lua to enable compiling with msys2 8 years ago
Shariq Shah 868b160930 Implemented file copy, delete operations and dll reloading workaround for windows 8 years ago
Shariq Shah 3357284b24 Implemented post-build symlink to assets folder for windows builds 8 years ago
Shariq Shah e1ad6d8597 Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library 8 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago