Shariq Shah
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32b192169c
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Fixed long standing frustum culling bug
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5 years ago |
Shariq Shah
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1447a9403f
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Fixed issue where framebuffers had renderbuffers and textures for the same attachments
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6 years ago |
Shariq Shah
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b144e76367
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Changed bounding sphere creation
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6 years ago |
Shariq Shah
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da1bf26b41
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Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error
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6 years ago |
Shariq Shah
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66b72cca73
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
Shariq Shah
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a79189b18e
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Removed game/library split, the game now compiles as one executable only.
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7 years ago |
Shariq Shah
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370b58e978
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- Removed unused old build system files
- Moved todo and completed items into separate todo.txt file
- Removed unncessary items from todo
- Updated README
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7 years ago |
Shariq Shah
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ccb52b9cf8
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Update to recent changes on linux
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7 years ago |
Shariq Shah
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c651847d43
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Removed several warnings
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7 years ago |
Shariq Shah
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b691df0e1b
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Modifed ray intersection and Added misc windows related files
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7 years ago |
Shariq Shah
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ad5b56b717
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Fixed vec4 and mat4 multiplication, Implemented screen coord to ray and ray-sphere collision
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7 years ago |
Shariq Shah
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4a2b6e723c
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Improved editor camera handling and reimplemented showing current entities in the editor
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7 years ago |
Shariq Shah
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a28c5bbda7
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Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation
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7 years ago |
Shariq Shah
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a976a9aa2e
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |
Shariq Shah
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9703f74b0e
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Fixed broken orthographic camera
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8 years ago |
Shariq Shah
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50b4b33bf1
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Added sprite batch remove function and vbo/vao removal to geometry
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8 years ago |
Shariq Shah
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33ae972f04
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Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor
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8 years ago |
shariq
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f7ae03fb9b
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Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file
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8 years ago |
shariq
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a4f3021e44
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
shariq
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b7f490ebdb
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All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed
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8 years ago |
shariq
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8a44bdf4b1
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Phase 1 of the great refactoring complete
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8 years ago |
Shariq Shah
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6c2ec5a688
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Fixed bug with frustum culling not working sometimes
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9 years ago |
Shariq Shah
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14992ad143
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Fixed glaring bug in al_check macro
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9 years ago |
Shariq Shah
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563705fb71
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Updated readme and made minor changes to editor
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9 years ago |
Shariq Shah
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6775ebc612
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Cameras can now be marked for automatic resize on window resize event
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9 years ago |
Shariq Shah
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8210ba663c
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Modified camera fbos to not create renderbuffers for color instead they always create texture
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9 years ago |
Shariq Shah
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6909a1cda6
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Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers
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9 years ago |
Shariq Shah
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1c031802d0
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
Shariq Shah
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13465911d7
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Added bounding volume computation and frustum culling
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10 years ago |
Shariq Shah
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69122f081d
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Added separate clear color for each camera
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10 years ago |
Shariq Shah
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ed1edf44ce
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Implemented resolution independent rendering and RTT
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10 years ago |
Shariq Shah
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f82493181d
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Fixed rotation problems by using kmMath instead of linmath library
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10 years ago |
Shariq Shah
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16dca4f9ca
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Fixed minor bugs in input code
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10 years ago |
Shariq Shah
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c97dbf5777
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Started adding heirarchical transformations
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10 years ago |
Shariq Shah
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820fd6880e
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Fixed rotation issues by using matrix for rotation instead of quaternion(temporarily)
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10 years ago |
Shariq Shah
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1b649feadc
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Added camera and model. Made several modifications and fixes throughout the code
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10 years ago |