6 Commits (32b192169cd8031919706f94830e81a6d3c791df)

Author SHA1 Message Date
Shariq Shah 32b192169c Fixed long standing frustum culling bug 5 years ago
Shariq Shah 1447a9403f Fixed issue where framebuffers had renderbuffers and textures for the same attachments 6 years ago
Shariq Shah b144e76367 Changed bounding sphere creation 6 years ago
Shariq Shah da1bf26b41 Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error 6 years ago
Shariq Shah 66b72cca73 Implemented showing selected entity in editor with a specific colour 6 years ago
Shariq Shah a79189b18e Removed game/library split, the game now compiles as one executable only. 7 years ago
Shariq Shah 370b58e978 - Removed unused old build system files 7 years ago
Shariq Shah ccb52b9cf8 Update to recent changes on linux 7 years ago
Shariq Shah c651847d43 Removed several warnings 7 years ago
Shariq Shah b691df0e1b Modifed ray intersection and Added misc windows related files 7 years ago
Shariq Shah ad5b56b717 Fixed vec4 and mat4 multiplication, Implemented screen coord to ray and ray-sphere collision 7 years ago
Shariq Shah 4a2b6e723c Improved editor camera handling and reimplemented showing current entities in the editor 7 years ago
Shariq Shah a28c5bbda7 Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation 7 years ago
Shariq Shah a976a9aa2e Implemented Physics raycasting and getting entity as result from raycast 8 years ago
Shariq Shah 9703f74b0e Fixed broken orthographic camera 8 years ago
Shariq Shah 50b4b33bf1 Added sprite batch remove function and vbo/vao removal to geometry 8 years ago
Shariq Shah 33ae972f04 Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 8 years ago
shariq f7ae03fb9b Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file 8 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
shariq b7f490ebdb All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 8 years ago
shariq 8a44bdf4b1 Phase 1 of the great refactoring complete 8 years ago
Shariq Shah 6c2ec5a688 Fixed bug with frustum culling not working sometimes 9 years ago
Shariq Shah 14992ad143 Fixed glaring bug in al_check macro 9 years ago
Shariq Shah 563705fb71 Updated readme and made minor changes to editor 9 years ago
Shariq Shah 6775ebc612 Cameras can now be marked for automatic resize on window resize event 9 years ago
Shariq Shah 8210ba663c Modified camera fbos to not create renderbuffers for color instead they always create texture 9 years ago
Shariq Shah 6909a1cda6 Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers 9 years ago
Shariq Shah 1c031802d0 Made several modifications, fixes and additions to compile and run on windows 9 years ago
Shariq Shah 13465911d7 Added bounding volume computation and frustum culling 10 years ago
Shariq Shah 69122f081d Added separate clear color for each camera 10 years ago
Shariq Shah ed1edf44ce Implemented resolution independent rendering and RTT 10 years ago
Shariq Shah f82493181d Fixed rotation problems by using kmMath instead of linmath library 10 years ago
Shariq Shah 16dca4f9ca Fixed minor bugs in input code 10 years ago
Shariq Shah c97dbf5777 Started adding heirarchical transformations 10 years ago
Shariq Shah 820fd6880e Fixed rotation issues by using matrix for rotation instead of quaternion(temporarily) 10 years ago
Shariq Shah 1b649feadc Added camera and model. Made several modifications and fixes throughout the code 10 years ago