Shariq Shah
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a79189b18e
|
Removed game/library split, the game now compiles as one executable only.
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7 years ago |
Shariq Shah
|
6980186a4b
|
- Fixed console bug when toggled in editor mode and restored previous functionality
- Updated nuklear to version 4.00.2
- Fixed other formating mistakes
|
7 years ago |
Shariq Shah
|
ccb52b9cf8
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Update to recent changes on linux
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7 years ago |
Shariq Shah
|
e47b494d80
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Fixed a bug with rendering and added rpath in linux build
|
7 years ago |
Shariq Shah
|
c651847d43
|
Removed several warnings
|
7 years ago |
Shariq Shah
|
b691df0e1b
|
Modifed ray intersection and Added misc windows related files
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7 years ago |
Shariq Shah
|
02ee41c788
|
Implemented switching between game and editor mode
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7 years ago |
Shariq Shah
|
6b105f467c
|
Added player module, player init, update and visual representation. Fixed bugs in assigning default texture at material init and setting parent when creating entities in scene
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7 years ago |
Shariq Shah
|
4a2b6e723c
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Improved editor camera handling and reimplemented showing current entities in the editor
|
7 years ago |
Shariq Shah
|
56482d06b2
|
Fixed bugs in rendering code, began separating editor camera from game camera
|
7 years ago |
Shariq Shah
|
a28c5bbda7
|
Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation
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7 years ago |
Shariq Shah
|
a976a9aa2e
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |
Shariq Shah
|
9703f74b0e
|
Fixed broken orthographic camera
|
8 years ago |
Shariq Shah
|
33ae972f04
|
Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor
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8 years ago |
shariq
|
f7ae03fb9b
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Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file
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8 years ago |
Shariq Shah
|
868b160930
|
Implemented file copy, delete operations and dll reloading workaround for windows
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8 years ago |
shariq
|
a4f3021e44
|
Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
shariq
|
16b3293b41
|
Separated Game and Game Library code into executable and reloadable shared library
|
8 years ago |
shariq shah
|
c60930e739
|
Made minor modifications to makefiles and changed readme format from org
to simple text file.
|
8 years ago |
shariq
|
5d35656b0c
|
Added inspector for light data and fixed bugs with reading vec types from strings
|
8 years ago |
shariq
|
b5c1f8c85f
|
Added inspectors for entity transformation
|
8 years ago |
shariq
|
f721492a91
|
Fixed some editor bugs and did initial work on editor layouts
|
8 years ago |
shariq
|
6a1132fa91
|
Added entity list viewer to editor which shows all entities currently in the scene
|
8 years ago |
shariq
|
3ebb14202a
|
Changed how render settings are read/written
|
8 years ago |
shariq
|
a42954a764
|
Made minor modifications to rendering models for performance increase
|
8 years ago |
shariq
|
18304569f6
|
Added option to specify if config file is to be loaded from install or user directory, fixed input bug
|
8 years ago |
shariq
|
baab23980e
|
Added option to read/write files from installation directory or user preferences directory
|
8 years ago |
shariq
|
77737dfd3c
|
Added modifiers to keymaps
|
8 years ago |
shariq
|
a573482f4c
|
Added writing cvars back to file from memory
|
8 years ago |
shariq
|
ff51f3f990
|
Added foreach loop macro for hashmaps
|
9 years ago |
Shariq Shah
|
563705fb71
|
Updated readme and made minor changes to editor
|
9 years ago |
Shariq Shah
|
f8a88791f1
|
Added support for registering and view live debug variable data in editor
|
9 years ago |
Shariq Shah
|
6775ebc612
|
Cameras can now be marked for automatic resize on window resize event
|
9 years ago |
Shariq Shah
|
58b1c59eaa
|
Fixed bugs with fog setttings in editor
|
9 years ago |
Shariq Shah
|
598ac1c5cf
|
Added window to render settings to editor ui and updated nuklear version
|
9 years ago |
Shariq Shah
|
97ac88e7da
|
Began work on editor and fixed bug with mousewheel events
|
9 years ago |