Shariq Shah
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360a768952
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Implemented flag for ignoring collision and Added pickups to editor
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5 years ago |
Shariq Shah
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2adcef4a1f
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Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names
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5 years ago |
Shariq Shah
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de632471e8
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Implemented event subscriptions for specific senders
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6 years ago |
Shariq Shah
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e8660d11e5
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Added visual indicators for the key requirements to open a particular door if any
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6 years ago |
Shariq Shah
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d635bab4ec
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Implemented checking for key mask when door is triggered and added player properties to property inspector
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6 years ago |
Shariq Shah
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7e769eb64f
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Changed property inspector to show local transform values by default entities and show absolute values as read-only
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6 years ago |
Shariq Shah
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882880b7cf
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Added door properties to property inspector
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6 years ago |
Shariq Shah
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c1454e2a8d
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Began work on in-game gui with separate context and fixed crash when sound source instance is destroyed without checking if its valid
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6 years ago |
Shariq Shah
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87f478b134
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Implemented 'select parent' button in editor and added trigger event
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6 years ago |
Shariq Shah
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2ea45b6743
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Fixed crash where selected entity in editor would get deleted in game mode and cause a crash when switching to editor mode
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6 years ago |
Shariq Shah
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ac16c151a3
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Started implementing trigger entity type
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6 years ago |
Shariq Shah
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ee13448c4a
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Re-implemented parts of sound source property inspector
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6 years ago |
Shariq Shah
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08f6518253
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Added another sound source child entity to enemy entity and added remaining turret properties to editor and in serialization to file
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6 years ago |
Shariq Shah
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2ebd4feac4
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Added aqcuire target state to turret
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6 years ago |
Shariq Shah
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10727fbc33
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Implemented simple turret state machine ai
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6 years ago |
Shariq Shah
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9b73126b8c
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Updated blender exporter to correctly orientate mesh before exporting
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6 years ago |
Shariq Shah
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e18b32a9a5
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Added scene reload command and fps display to debug vars and made minor changes to how selected entity is displayed in editor
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6 years ago |
Shariq Shah
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8bebda53e5
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Implmented event subscription with a particular object. Added scene load event and configured enemy entities to use that to aquire pointers to child entities after scene is loaded
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6 years ago |
Shariq Shah
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c3305a9522
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Groundwork for enemy entity type
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6 years ago |
Shariq Shah
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4986df6fb6
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Fixed crash where deleting a hovered entity in editor would result in us crashing because the editor didn't know about the updated state of the entity and would still be pointing to it
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6 years ago |
Shariq Shah
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8fa7de827c
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Added shortcut to show entity dialog. Fixed pressing enter not sending commit signal and updated utility script
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6 years ago |
Shariq Shah
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33c2ea7ceb
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Simplified rendering by removing unnecessary fbos and rendering to backbuffer directly which also brought back msaa
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6 years ago |
Shariq Shah
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475fdf564f
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Disabled picking in editor when an axis is selected and a tool is active to make the editor a lot less annoying to use
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6 years ago |
Shariq Shah
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43fe537db1
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Implemented saving/loaded bounding boxes for entities that are not static meshes
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6 years ago |
Shariq Shah
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bc47664c3d
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Implemented base and derived bounding boxes to enable picking all entity types in editor. Implemented ray mask when querying the scene
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6 years ago |
Shariq Shah
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b144e76367
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Changed bounding sphere creation
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6 years ago |
Shariq Shah
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9c89516d3a
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Improved ray-boundingbox intersection tests and implemented getting hit distance from ray-bounding box intersection test
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6 years ago |
Shariq Shah
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2709c283f8
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Fixed rotation gizmo for scaled entities
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6 years ago |
Shariq Shah
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5b69d7fc23
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Implemented bounding box visualization in editor
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6 years ago |
Shariq Shah
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a9c6acf721
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Fixed transformed bounding box calculation
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6 years ago |
Shariq Shah
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33e07e5a52
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Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not
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6 years ago |
Shariq Shah
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b8b4f13809
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Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity
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6 years ago |
Shariq Shah
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8393b2a422
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Entities in scene hierarchy are now separated into tabs depending on their type
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6 years ago |
Shariq Shah
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76a6e48f5e
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Minor addition and refinements in editor behaviour
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6 years ago |
Shariq Shah
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bd55fc66bf
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Implemented duplicating selected entity in editor
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6 years ago |
Shariq Shah
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d736f0edd0
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Implemented contextual menu for items in scene hierarchy
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6 years ago |
Shariq Shah
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e81372c88e
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Implemented saving/loading entites using dialogs from editor
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6 years ago |
Shariq Shah
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16beb89250
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Implemented editor functionality to read/write scene to/from files
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6 years ago |
Shariq Shah
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4849f7d3e4
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Implemented setting/resetting entity's parent in editor
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6 years ago |
Shariq Shah
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a721af2279
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Implemented renaming entities from editor
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6 years ago |
Shariq Shah
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bff55ba6f5
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Added button in property inspector to reset the local transform for entity
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6 years ago |
Shariq Shah
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42a25e0499
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Re-implemented and improved debug vars that can display different types of numerical and graphical data without needing any slots
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6 years ago |
Shariq Shah
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115873b586
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Added flag to allow entities to ignore raycasts and fixed flickering when hovering over entities in editor
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6 years ago |
Shariq Shah
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0ea5ee3e89
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Fixed issue where cameras would use the render resolution set in config instead of actual resolution
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6 years ago |
Shariq Shah
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4f3632bb3e
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Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes
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6 years ago |
Shariq Shah
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239d44ac6e
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Fixed bug with meshes registering with uninitialized materials and not rendering
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6 years ago |
Shariq Shah
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6629078c3e
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Implemented reading player data from scene file and marked unnecessary entities as transient to avoid saving themto file when saving the scene. Implmented hiding editor related entities in scene hierarchy
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6 years ago |
Shariq Shah
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7150aff216
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Replaced bools in entity with flags
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6 years ago |
Shariq Shah
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a5f9184a4e
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Implemented contextual menu to re-enter sound sourece filename
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6 years ago |
Shariq Shah
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187fe1fa01
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Fixed entering new geometry name by using contextual menus
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6 years ago |