Shariq Shah
|
ca3a5ac6ec
|
Implemented ray-boundingbox intersection test
|
6 years ago |
Shariq Shah
|
2709c283f8
|
Fixed rotation gizmo for scaled entities
|
6 years ago |
Shariq Shah
|
5b69d7fc23
|
Implemented bounding box visualization in editor
|
6 years ago |
Shariq Shah
|
a9c6acf721
|
Fixed transformed bounding box calculation
|
6 years ago |
Shariq Shah
|
4238c2b16f
|
Added bounding inside transforms of entities that are recomputed when the entity transforms
|
6 years ago |
Shariq Shah
|
33e07e5a52
|
Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not
|
6 years ago |
Shariq Shah
|
b8b4f13809
|
Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity
|
6 years ago |
Shariq Shah
|
964cbc3321
|
Implemented saving/loading player camera's clear color when scene is saved/loaded
|
6 years ago |
Shariq Shah
|
8393b2a422
|
Entities in scene hierarchy are now separated into tabs depending on their type
|
6 years ago |
Shariq Shah
|
76a6e48f5e
|
Minor addition and refinements in editor behaviour
|
6 years ago |
Shariq Shah
|
bd55fc66bf
|
Implemented duplicating selected entity in editor
|
6 years ago |
Shariq Shah
|
e81372c88e
|
Implemented saving/loading entites using dialogs from editor
|
6 years ago |
Shariq Shah
|
16beb89250
|
Implemented editor functionality to read/write scene to/from files
|
6 years ago |
Shariq Shah
|
4849f7d3e4
|
Implemented setting/resetting entity's parent in editor
|
6 years ago |
Shariq Shah
|
a721af2279
|
Implemented renaming entities from editor
|
6 years ago |
Shariq Shah
|
bff55ba6f5
|
Added button in property inspector to reset the local transform for entity
|
6 years ago |
Shariq Shah
|
197e195703
|
Implmented command history for console
|
6 years ago |
Shariq Shah
|
25c73af114
|
Implemented shortcut keys to cycle between debug_vars locations and to toggle it on and off
|
6 years ago |
Shariq Shah
|
42a25e0499
|
Re-implemented and improved debug vars that can display different types of numerical and graphical data without needing any slots
|
6 years ago |
Shariq Shah
|
115873b586
|
Added flag to allow entities to ignore raycasts and fixed flickering when hovering over entities in editor
|
6 years ago |
Shariq Shah
|
c874dcf598
|
Fixed issue with entities not updating their transformation materix and in turn not being able to update their children after they are transformed in editor
|
6 years ago |
Shariq Shah
|
11b2f2da14
|
Fixed gimbal lock by fixing the quaternion multiplication order when getting absolute rotation for camera entity
|
6 years ago |
Shariq Shah
|
7134d23e6b
|
Added very hacky fps controls
|
6 years ago |
Shariq Shah
|
7cac003172
|
Updated blender exporter to work with version 2.80
|
6 years ago |
Shariq Shah
|
a3ece7df14
|
Entities loaded with entity_load command can now be optionally renamed
|
6 years ago |
Shariq Shah
|
0ea5ee3e89
|
Fixed issue where cameras would use the render resolution set in config instead of actual resolution
|
6 years ago |
Shariq Shah
|
4f3632bb3e
|
Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes
|
6 years ago |
Shariq Shah
|
239d44ac6e
|
Fixed bug with meshes registering with uninitialized materials and not rendering
|
6 years ago |
Shariq Shah
|
6629078c3e
|
Implemented reading player data from scene file and marked unnecessary entities as transient to avoid saving themto file when saving the scene. Implmented hiding editor related entities in scene hierarchy
|
6 years ago |
Shariq Shah
|
7150aff216
|
Replaced bools in entity with flags
|
6 years ago |
Shariq Shah
|
cf8f989301
|
Implemented first version of reading/writing entites to/from files
|
6 years ago |
Shariq Shah
|
651cbf1883
|
Implemented command to save scene to file
|
6 years ago |
Shariq Shah
|
a5f9184a4e
|
Implemented contextual menu to re-enter sound sourece filename
|
6 years ago |
Shariq Shah
|
187fe1fa01
|
Fixed entering new geometry name by using contextual menus
|
6 years ago |
Shariq Shah
|
bb8f247936
|
Implemented contextual menu for entering new diffuse texture name for static meshes in editor
|
6 years ago |
Shariq Shah
|
7413dec494
|
Implemented reading/writing static meshes & their material properties to file. Implemented viewing/editing static mesh properties in editor
|
6 years ago |
Shariq Shah
|
78992826d6
|
Implemented reading/writing entity's children to file when saving an entity archetype and fixed a bug where an entity would not be removed from its parent's children list
|
6 years ago |
Shariq Shah
|
33c181e0cb
|
Completed sound serialization to/from file and fixed issue with wav files not loading
|
6 years ago |
Shariq Shah
|
7b84fbdc01
|
Fixed default config values
|
6 years ago |
Shariq Shah
|
088dabdf7a
|
Changes to build file for mac builds
|
6 years ago |
Shariq Shah
|
4e90bf71b1
|
Fixed genie post build commands related to creating assets symlink not working on mac
|
6 years ago |
Shariq Shah
|
051c6a97e7
|
Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled
|
6 years ago |
Shariq Shah
|
3b5a8aecd3
|
Moved #version definition to c code and added config option for enabling/disabling vsync
|
6 years ago |
Shariq Shah
|
6a2bb7e3c4
|
First mac build! Also fixed bug in shader link error logging.
|
6 years ago |
Shariq Shah
|
adcdab7aad
|
Fixed several sound related bugs and added missing functionality
|
6 years ago |
Shariq Shah
|
c443e4d9ee
|
Fixed editor camera right-click bug
|
6 years ago |
Shariq Shah
|
24c3e5305a
|
Added delete shortcut key to editor
|
6 years ago |
Shariq Shah
|
06d1eced8c
|
Re-implemented entity to file read/write and corresponding console command to save entity to file
|
6 years ago |
Shariq Shah
|
c0dc6a2c69
|
Refactored sound related api and implemented writing entity to particular file
|
6 years ago |
Shariq Shah
|
1cb99c89c0
|
Disabled editor tools and camera when console is toggled and active
|
6 years ago |