217 Commits (3641a2f448214527a43a86ad1653a224935be85d)
 

Author SHA1 Message Date
Shariq Shah 3641a2f448 Implemented reverting back to previous axis when rotate tool is selected and not moving the camera anymore 6 years ago
Shariq Shah bccfb00921 Renamed editor mode to editor tool 6 years ago
Shariq Shah 7ecdbc95f0 Removed all usage of tool_mesh_position and replaced it with cursor_entity in editor instead 6 years ago
Shariq Shah 9ce41a0149 Fixed issue with picking not working when mouse cursor is inside rotation gizmo radius 6 years ago
Shariq Shah 1cd9b71ba7 Implemented drawing entity projection mesh which shows the effect of the curernt transformation on the entity 6 years ago
Shariq Shah 53f4d51790 Right clicking when rotation is active resets the tool 6 years ago
Shariq Shah 9ab4313db3 Rewrote rotate tool behaviour to only show one axis at a time and fixed a renderer bug where all cameras are always rendererd 6 years ago
Shariq Shah 18e8b59017 Added parameter to control rotation increment 6 years ago
Shariq Shah 65c9157910 Implemented functionality to handle arc drawing when arc size is greater than 360 or less than -360 6 years ago
Shariq Shah 3be1a71957 Implemnted filled circles and arcs and made arcs handle negative angle values better 6 years ago
Shariq Shah a8dd4b581c Implemented rotation tool logic 6 years ago
Shariq Shah 4a6a108d06 Implemented circle and arc drawing in immediate mode renderer and fixed bug with immediate renderer. Also changed all linmath functions to use degrees as parameters and change to radians inside the function 6 years ago
Shariq Shah c7c7d0f4ca Implmented consistent colors for axes and line drawing function for immediate mode renderer 6 years ago
Shariq Shah 9c4882ef8a Added drawing axes at origin and grid relative positioning toggle 6 years ago
Shariq Shah 1d89de065f Remove transformations based on current transformation space because they were adding needless complexity. Might revisit them later 6 years ago
Shariq Shah ff1c84ddf5 Implemented draw order for immediate mode rendering 6 years ago
Shariq Shah 2af0921af8 Implemented displaying camera status, axis, transformation space and transformation type in top bar 6 years ago
Shariq Shah 69461c050e Displaying camera position and transform tool transformation space in top bar 6 years ago
Shariq Shah df19ee5e70 Added status bar 6 years ago
Shariq Shah 817340c9bf Implement horizontal translation, axis cycling, better ways to deselect objects and keybindings for grid scale selction in editor 6 years ago
Shariq Shah 9d120e6428 Moved Plane and its initialization into linmath 6 years ago
Shariq Shah da1bf26b41 Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error 6 years ago
Shariq Shah f7a1223d98 Added Editor settings window and added grid configuration to editor settings 6 years ago
Shariq Shah 76509ec018 Added Grid to editor 6 years ago
Shariq Shah cba6a7e24a Changed potentially buggy usage of bools being implicitly converted to int* when used with nuklear 6 years ago
Shariq Shah 1d86626840 Changed how config files or cvars are used in the code 6 years ago
Shariq Shah 124b02e566 Changed top bar in editor and removed several editor related bugs. Learnt lesson about dangers of interchangeably using bool from stdbool and int in C 6 years ago
Shariq Shah e3e471e8bf Fixed bug with incorrect editor toggling and checking 6 years ago
Shariq Shah 330ec6c3fa Implemented checking if mouse cursor is hovering window before ray casting and moved out gui state to game state 6 years ago
Shariq Shah e45c143f52 Implemented deselecting entity in editor 6 years ago
Shariq Shah 66b72cca73 Implemented showing selected entity in editor with a specific colour 6 years ago
Shariq Shah c0e6e0bde2 Fixed mouse button press/release behaviour by using event callbacks for editor mouse picking 7 years ago
Shariq Shah 23fae829fb Migrated remaining event usage from platform to event subsystem. 7 years ago
Shariq Shah 4a7010d1c8 Began implementing event manager. 7 years ago
Shariq Shah a79189b18e Removed game/library split, the game now compiles as one executable only. 7 years ago
Shariq Shah eae1436cbb Added .gitgnore and Updated todo.txt 7 years ago
Shariq Shah 6980186a4b - Fixed console bug when toggled in editor mode and restored previous functionality 7 years ago
Shariq Shah 7339ad6834 Updated readme 7 years ago
Shariq Shah 370b58e978 - Removed unused old build system files 7 years ago
Shariq Shah ccb52b9cf8 Update to recent changes on linux 7 years ago
Shariq Shah e7154b4435 Fixed crash on exit by resetting logging callbacks after game lib has 7 years ago
Shariq Shah 551edc78e5 Updated cmake build script to compile current state of the game on linux 7 years ago
Shariq Shah e47b494d80 Fixed a bug with rendering and added rpath in linux build 7 years ago
Shariq Shah c651847d43 Removed several warnings 7 years ago
Shariq Shah 785b762c7a Moved genie and other tools to tools folder 7 years ago
Shariq Shah b691df0e1b Modifed ray intersection and Added misc windows related files 7 years ago
Shariq Shah ad5b56b717 Fixed vec4 and mat4 multiplication, Implemented screen coord to ray and ray-sphere collision 7 years ago
Shariq Shah ada2e0efe2 Implemented auto scrolling console to bottom on new command or console message and console toggle 7 years ago
Shariq Shah c72089e77d Implemented redirecting warning, error and command messages to in-game console and showing coloured console output 7 years ago
Shariq Shah d10bc6ac67 log message output now also shown in console 7 years ago