10 Commits (36943a487ad6f2fffb5f1d0c3d224a910b2e0929)

Author SHA1 Message Date
Shariq Shah 36943a487a Upload latest changes to git before transfer to mac 6 years ago
Shariq Shah a3cd984225 Changed how spot and directional lights get their direction from rotation and implemented im_ray 6 years ago
Shariq Shah 1cd9b71ba7 Implemented drawing entity projection mesh which shows the effect of the curernt transformation on the entity 6 years ago
Shariq Shah 65c9157910 Implemented functionality to handle arc drawing when arc size is greater than 360 or less than -360 6 years ago
Shariq Shah 3be1a71957 Implemnted filled circles and arcs and made arcs handle negative angle values better 6 years ago
Shariq Shah 4a6a108d06 Implemented circle and arc drawing in immediate mode renderer and fixed bug with immediate renderer. Also changed all linmath functions to use degrees as parameters and change to radians inside the function 6 years ago
Shariq Shah c7c7d0f4ca Implmented consistent colors for axes and line drawing function for immediate mode renderer 6 years ago
Shariq Shah ff1c84ddf5 Implemented draw order for immediate mode rendering 6 years ago
Shariq Shah da1bf26b41 Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error 6 years ago
Shariq Shah a79189b18e Removed game/library split, the game now compiles as one executable only. 7 years ago
Shariq Shah ccb52b9cf8 Update to recent changes on linux 7 years ago
Shariq Shah 551edc78e5 Updated cmake build script to compile current state of the game on linux 7 years ago
Shariq Shah a28c5bbda7 Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation 7 years ago
Shariq Shah 8c0433e2be Implemented Debug physics mesh drawing for box and sphere primitives 8 years ago
Shariq Shah 9c2856eb87 Added primitive support to immediate renderer and put blender addon under version control 8 years ago
Shariq Shah 8782bf27ac Implemented immediate mode renderer for debug drawing and drawing arbitrary points, lines and triangles 8 years ago