301 Commits (43fe537db17ed06b0eb8643ebc3b145ac961f030)
 

Author SHA1 Message Date
Shariq Shah b2874e5786 Fixed issue with physics timestep 8 years ago
Shariq Shah 9b8bc3f241 Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux 8 years ago
Shariq Shah ac12a48b8a Began Newton Dynamics Physics integration and modified build script 8 years ago
shariq 5ecb721dac Changed where third party libs' files are placed in the project 8 years ago
shariq ae340d57eb Made soloud work on linux 8 years ago
Shariq Shah 9703f74b0e Fixed broken orthographic camera 8 years ago
Shariq Shah 50b4b33bf1 Added sprite batch remove function and vbo/vao removal to geometry 8 years ago
Shariq Shah 33ae972f04 Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 8 years ago
Shariq Shah 3c8cd097c3 Tested sound source read/write 8 years ago
Shariq Shah e2fd8e2411 Separated sound source from sound source's instance 8 years ago
Shariq Shah 1c246273dd Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds 8 years ago
Shariq Shah 5a60c94c76 Implemented Reading/Writing keybindings using new parser object 8 years ago
Shariq Shah 4c5bb465b1 Changed Config to read/write using new Parser and Parser_Objects 8 years ago
Shariq Shah 3354df46bb Implemented writing to files through the new Parser and Parser_Object intrerface 8 years ago
Shariq Shah 1a61236082 Completed loading and saving entities using the new Parser and Parser_Objects 8 years ago
Shariq Shah 114d44371e Each file now has a separate Parser allocated for it which holds all the 8 years ago
Shariq Shah 83255ae281 Implemented better handling of finding opening and closing braces in new parser 8 years ago
shariq c3b5e0b68e Initial work on unified textual resource parsing 8 years ago
shariq ce88b828d7 Made minor changes to parser code to make it a bit simpler 8 years ago
shariq 4f214da550 Fixed bug with striping key names of trailing and starting whitespace before using them for SDL_GetKeyFromName 8 years ago
shariq e5f5a9399d Removed duplicate parsing logic by extracting code into reusable parser 8 years ago
shariq f7ae03fb9b Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file 8 years ago
shariq d565295ea9 Fixed missing new-line in light serialization and a bug caused by checking eof in scene files 8 years ago
Shariq Shah 4774e83133 Implemented writing scene to file 8 years ago
shariq 62639d9689 Made dll reloading fallback work on linux and added default keybindings 8 years ago
Shariq Shah 73107e244c Added roboto condensed as default font 8 years ago
Shariq Shah b8def31393 Added file copy and delete to platform api and edited genie.lua to enable compiling with msys2 8 years ago
Shariq Shah 868b160930 Implemented file copy, delete operations and dll reloading workaround for windows 8 years ago
Shariq Shah 3357284b24 Implemented post-build symlink to assets folder for windows builds 8 years ago
Shariq Shah c96de173f9 Updated TODO 8 years ago
Shariq Shah e1ad6d8597 Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library 8 years ago
shariq f121fc75a4 Fixed minor error in genie.lua 8 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
shariq 16b3293b41 Separated Game and Game Library code into executable and reloadable shared library 8 years ago
shariq 132e49f434 Added support for launching under wayland on linux and ability to select between x11 and wayland through config file 8 years ago
shariq shah d9f135a087 Fixed camera angle resetting when right-click is held. Improved README 8 years ago
shariq shah c60930e739 Made minor modifications to makefiles and changed readme format from org 8 years ago
shariq d400f14770 Updated readme 8 years ago
shariq 5d35656b0c Added inspector for light data and fixed bugs with reading vec types from strings 8 years ago
shariq b5c1f8c85f Added inspectors for entity transformation 8 years ago
shariq f721492a91 Fixed some editor bugs and did initial work on editor layouts 8 years ago
shariq 6a1132fa91 Added entity list viewer to editor which shows all entities currently in the scene 8 years ago
shariq 908181fac1 Implemented initial version of loading entities from file 8 years ago
shariq 34ccb51d2e Implemented writing entity to text file 8 years ago
shariq 31c59dd7a9 Transferred all rendering related code from model to renderer 8 years ago
shariq dc43ef3da2 Updated TODO 8 years ago
shariq 3ebb14202a Changed how render settings are read/written 8 years ago
shariq a42954a764 Made minor modifications to rendering models for performance increase 8 years ago
shariq 66de3159e9 Added make target to upload to itch 8 years ago
shariq 5ce6340bf5 Implemented missing heirarchical transforms functionality 8 years ago