301 Commits (43fe537db17ed06b0eb8643ebc3b145ac961f030)
 

Author SHA1 Message Date
Shariq Shah b2874e5786 Fixed issue with physics timestep 9 years ago
Shariq Shah 9b8bc3f241 Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux 9 years ago
Shariq Shah ac12a48b8a Began Newton Dynamics Physics integration and modified build script 9 years ago
shariq 5ecb721dac Changed where third party libs' files are placed in the project 9 years ago
shariq ae340d57eb Made soloud work on linux 9 years ago
Shariq Shah 9703f74b0e Fixed broken orthographic camera 9 years ago
Shariq Shah 50b4b33bf1 Added sprite batch remove function and vbo/vao removal to geometry 9 years ago
Shariq Shah 33ae972f04 Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 9 years ago
Shariq Shah 3c8cd097c3 Tested sound source read/write 9 years ago
Shariq Shah e2fd8e2411 Separated sound source from sound source's instance 9 years ago
Shariq Shah 1c246273dd Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds 9 years ago
Shariq Shah 5a60c94c76 Implemented Reading/Writing keybindings using new parser object 9 years ago
Shariq Shah 4c5bb465b1 Changed Config to read/write using new Parser and Parser_Objects 9 years ago
Shariq Shah 3354df46bb Implemented writing to files through the new Parser and Parser_Object intrerface 9 years ago
Shariq Shah 1a61236082 Completed loading and saving entities using the new Parser and Parser_Objects 9 years ago
Shariq Shah 114d44371e Each file now has a separate Parser allocated for it which holds all the 9 years ago
Shariq Shah 83255ae281 Implemented better handling of finding opening and closing braces in new parser 9 years ago
shariq c3b5e0b68e Initial work on unified textual resource parsing 9 years ago
shariq ce88b828d7 Made minor changes to parser code to make it a bit simpler 9 years ago
shariq 4f214da550 Fixed bug with striping key names of trailing and starting whitespace before using them for SDL_GetKeyFromName 9 years ago
shariq e5f5a9399d Removed duplicate parsing logic by extracting code into reusable parser 9 years ago
shariq f7ae03fb9b Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file 9 years ago
shariq d565295ea9 Fixed missing new-line in light serialization and a bug caused by checking eof in scene files 9 years ago
Shariq Shah 4774e83133 Implemented writing scene to file 9 years ago
shariq 62639d9689 Made dll reloading fallback work on linux and added default keybindings 9 years ago
Shariq Shah 73107e244c Added roboto condensed as default font 9 years ago
Shariq Shah b8def31393 Added file copy and delete to platform api and edited genie.lua to enable compiling with msys2 9 years ago
Shariq Shah 868b160930 Implemented file copy, delete operations and dll reloading workaround for windows 9 years ago
Shariq Shah 3357284b24 Implemented post-build symlink to assets folder for windows builds 9 years ago
Shariq Shah c96de173f9 Updated TODO 9 years ago
Shariq Shah e1ad6d8597 Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library 9 years ago
shariq f121fc75a4 Fixed minor error in genie.lua 9 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 9 years ago
shariq 16b3293b41 Separated Game and Game Library code into executable and reloadable shared library 9 years ago
shariq 132e49f434 Added support for launching under wayland on linux and ability to select between x11 and wayland through config file 9 years ago
shariq shah d9f135a087 Fixed camera angle resetting when right-click is held. Improved README 9 years ago
shariq shah c60930e739 Made minor modifications to makefiles and changed readme format from org 9 years ago
shariq d400f14770 Updated readme 9 years ago
shariq 5d35656b0c Added inspector for light data and fixed bugs with reading vec types from strings 10 years ago
shariq b5c1f8c85f Added inspectors for entity transformation 10 years ago
shariq f721492a91 Fixed some editor bugs and did initial work on editor layouts 10 years ago
shariq 6a1132fa91 Added entity list viewer to editor which shows all entities currently in the scene 10 years ago
shariq 908181fac1 Implemented initial version of loading entities from file 10 years ago
shariq 34ccb51d2e Implemented writing entity to text file 10 years ago
shariq 31c59dd7a9 Transferred all rendering related code from model to renderer 10 years ago
shariq dc43ef3da2 Updated TODO 10 years ago
shariq 3ebb14202a Changed how render settings are read/written 10 years ago
shariq a42954a764 Made minor modifications to rendering models for performance increase 10 years ago
shariq 66de3159e9 Added make target to upload to itch 10 years ago
shariq 5ce6340bf5 Implemented missing heirarchical transforms functionality 10 years ago