280 Commits (5b69d7fc23e6d273efdb2c751d593c2ab58f3a03)
 

Author SHA1 Message Date
shariq f7ae03fb9b Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file 8 years ago
shariq d565295ea9 Fixed missing new-line in light serialization and a bug caused by checking eof in scene files 8 years ago
Shariq Shah 4774e83133 Implemented writing scene to file 8 years ago
shariq 62639d9689 Made dll reloading fallback work on linux and added default keybindings 8 years ago
Shariq Shah 73107e244c Added roboto condensed as default font 8 years ago
Shariq Shah b8def31393 Added file copy and delete to platform api and edited genie.lua to enable compiling with msys2 8 years ago
Shariq Shah 868b160930 Implemented file copy, delete operations and dll reloading workaround for windows 8 years ago
Shariq Shah 3357284b24 Implemented post-build symlink to assets folder for windows builds 8 years ago
Shariq Shah c96de173f9 Updated TODO 8 years ago
Shariq Shah e1ad6d8597 Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library 8 years ago
shariq f121fc75a4 Fixed minor error in genie.lua 8 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
shariq 16b3293b41 Separated Game and Game Library code into executable and reloadable shared library 8 years ago
shariq 132e49f434 Added support for launching under wayland on linux and ability to select between x11 and wayland through config file 8 years ago
shariq shah d9f135a087 Fixed camera angle resetting when right-click is held. Improved README 8 years ago
shariq shah c60930e739 Made minor modifications to makefiles and changed readme format from org 8 years ago
shariq d400f14770 Updated readme 8 years ago
shariq 5d35656b0c Added inspector for light data and fixed bugs with reading vec types from strings 8 years ago
shariq b5c1f8c85f Added inspectors for entity transformation 8 years ago
shariq f721492a91 Fixed some editor bugs and did initial work on editor layouts 8 years ago
shariq 6a1132fa91 Added entity list viewer to editor which shows all entities currently in the scene 8 years ago
shariq 908181fac1 Implemented initial version of loading entities from file 8 years ago
shariq 34ccb51d2e Implemented writing entity to text file 8 years ago
shariq 31c59dd7a9 Transferred all rendering related code from model to renderer 8 years ago
shariq dc43ef3da2 Updated TODO 8 years ago
shariq 3ebb14202a Changed how render settings are read/written 8 years ago
shariq a42954a764 Made minor modifications to rendering models for performance increase 8 years ago
shariq 66de3159e9 Added make target to upload to itch 8 years ago
shariq 5ce6340bf5 Implemented missing heirarchical transforms functionality 8 years ago
shariq 01183bbe5d Fixed frustum culling bug 8 years ago
shariq da302520b7 Fixed crash on exit 8 years ago
shariq 18304569f6 Added option to specify if config file is to be loaded from install or user directory, fixed input bug 8 years ago
shariq 363b42758f Fixed bug with only one model rendering 8 years ago
shariq b7f490ebdb All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 8 years ago
shariq 104481b617 Fixed minor bugs 8 years ago
shariq 8a44bdf4b1 Phase 1 of the great refactoring complete 8 years ago
shariq ede02d950c Added logging output to file along with console and coloured makefile output 8 years ago
shariq baab23980e Added option to read/write files from installation directory or user preferences directory 8 years ago
shariq 595038e0a0 Updated orgfile 8 years ago
shariq bd96f9ab45 Added saving input maps to file 8 years ago
shariq 529629d32b Fixed bug in input map creation 8 years ago
shariq 8d56005853 Added reading keybindings from file and made slight modifications to makefiles 8 years ago
shariq b761fae326 Simplified config parsing 8 years ago
shariq 8fa5278dc6 Fixed bugs related to multiple modifier detection 8 years ago
shariq 77737dfd3c Added modifiers to keymaps 8 years ago
shariq a573482f4c Added writing cvars back to file from memory 8 years ago
shariq c81d3f9d12 Added reading configuration from config_vars and config.cfg located at root folder of assets 8 years ago
shariq e38cc2ec36 Switched build process to use libraries provided by system and added mingw-cross compilation makefile instead of visual studio build for windows. Switched to dynamic libs all over 8 years ago
shariq 4ddb5576cd Implemented better handling of init failure, fixed input 'lag' and fullscreen bugs by recompiling SDL2 with automake and more libraries installed 8 years ago
shariq 5c5ac44b98 Fixed some errors pointed out by valgrind 8 years ago