91 Commits (5ea0d73d3d7f896c5f6670dd97febba4a0cf114c)

Author SHA1 Message Date
Shariq Shah 5ea0d73d3d Added muzzle light and mesh to enemies 5 years ago
Shariq Shah 9b431e5d6c Added muzzle mesh to player 5 years ago
Shariq Shah 4eb832749e Added light flash to player weapon and fixed a transformation related bug 5 years ago
Shariq Shah ed3bba2930 Added background music to scene 5 years ago
Shariq Shah 360a768952 Implemented flag for ignoring collision and Added pickups to editor 5 years ago
Shariq Shah 28113697e3 Added sound effects for pickups 5 years ago
Shariq Shah a988bdea8a Implemented pickups and fixed several other lingering errors 5 years ago
Shariq Shah 2adcef4a1f Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names 5 years ago
Shariq Shah 238d1518a3 Implemented in-game hud, keys in posession, key required for door and other game gui skinning 5 years ago
Shariq Shah c83c4a8eb4 Implemented Win/Fail states 6 years ago
Shariq Shah 66cf5cc087 Added saving scene init/cleanup funcs if there are any assigned when saving the scene 6 years ago
Shariq Shah de632471e8 Implemented event subscriptions for specific senders 6 years ago
Shariq Shah cd0416c1cf Added audio cue when player does not have the right key combination 6 years ago
Shariq Shah e8660d11e5 Added visual indicators for the key requirements to open a particular door if any 6 years ago
Shariq Shah 9b187707e4 Added jump landing sound under version control 6 years ago
Shariq Shah e9ab3ae4af Added landing and jumping sounds 6 years ago
Shariq Shah dcb62add68 Added player sprint sound 6 years ago
Shariq Shah a44e61c4e5 Added player walk footstep sound 6 years ago
Shariq Shah d635bab4ec Implemented checking for key mask when door is triggered and added player properties to property inspector 6 years ago
Shariq Shah 882880b7cf Added door properties to property inspector 6 years ago
Shariq Shah 833bfecf1d Added simple auto open/close door 6 years ago
Shariq Shah 87f478b134 Implemented 'select parent' button in editor and added trigger event 6 years ago
Shariq Shah 99b2abe0ec Fixed bugs with trigger 6 years ago
Shariq Shah ac16c151a3 Started implementing trigger entity type 6 years ago
Shariq Shah e62bf12bc5 Added per-scene init and cleanup functions 6 years ago
Shariq Shah ee13448c4a Re-implemented parts of sound source property inspector 6 years ago
Shariq Shah 08f6518253 Added another sound source child entity to enemy entity and added remaining turret properties to editor and in serialization to file 6 years ago
Shariq Shah 2ebd4feac4 Added aqcuire target state to turret 6 years ago
Shariq Shah 10727fbc33 Implemented simple turret state machine ai 6 years ago
Shariq Shah 9b73126b8c Updated blender exporter to correctly orientate mesh before exporting 6 years ago
Shariq Shah 8f9a43d1ec Added turret rotation 6 years ago
Shariq Shah c3305a9522 Groundwork for enemy entity type 6 years ago
Shariq Shah 5ffa594200 Added utility sound_source entity functions 6 years ago
Shariq Shah eb91c66d36 Added simple player movement with jump, gravity and collision 6 years ago
Shariq Shah 43fe537db1 Implemented saving/loaded bounding boxes for entities that are not static meshes 6 years ago
Shariq Shah a9c6acf721 Fixed transformed bounding box calculation 6 years ago
Shariq Shah 33e07e5a52 Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not 6 years ago
Shariq Shah b8b4f13809 Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity 6 years ago
Shariq Shah 964cbc3321 Implemented saving/loading player camera's clear color when scene is saved/loaded 6 years ago
Shariq Shah 8393b2a422 Entities in scene hierarchy are now separated into tabs depending on their type 6 years ago
Shariq Shah 76a6e48f5e Minor addition and refinements in editor behaviour 6 years ago
Shariq Shah 16beb89250 Implemented editor functionality to read/write scene to/from files 6 years ago
Shariq Shah 4f3632bb3e Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes 6 years ago
Shariq Shah 6629078c3e Implemented reading player data from scene file and marked unnecessary entities as transient to avoid saving themto file when saving the scene. Implmented hiding editor related entities in scene hierarchy 6 years ago
Shariq Shah 7b84fbdc01 Fixed default config values 6 years ago
Shariq Shah 051c6a97e7 Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled 6 years ago
Shariq Shah 3b5a8aecd3 Moved #version definition to c code and added config option for enabling/disabling vsync 6 years ago
Shariq Shah 6a2bb7e3c4 First mac build! Also fixed bug in shader link error logging. 6 years ago
Shariq Shah 36943a487a Upload latest changes to git before transfer to mac 6 years ago
Shariq Shah adcdab7aad Fixed several sound related bugs and added missing functionality 6 years ago