331 Commits (61afe3d0d75c6e6647e3a3c252d6ce5584416d85)

Author SHA1 Message Date
Shariq Shah 61afe3d0d7 Fixed crash when default entity type is loaded from file and implemented functionality to treat default entity types as invisible colliders 5 years ago
Shariq Shah 5ea0d73d3d Added muzzle light and mesh to enemies 5 years ago
Shariq Shah 9b431e5d6c Added muzzle mesh to player 5 years ago
Shariq Shah 4eb832749e Added light flash to player weapon and fixed a transformation related bug 5 years ago
Shariq Shah 902d7a3a57 Added player weapon mesh and always render flag 5 years ago
Shariq Shah ed3bba2930 Added background music to scene 5 years ago
Shariq Shah 360a768952 Implemented flag for ignoring collision and Added pickups to editor 5 years ago
Shariq Shah 28113697e3 Added sound effects for pickups 5 years ago
Shariq Shah a988bdea8a Implemented pickups and fixed several other lingering errors 5 years ago
Shariq Shah 2adcef4a1f Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names 5 years ago
Shariq Shah 238d1518a3 Implemented in-game hud, keys in posession, key required for door and other game gui skinning 5 years ago
Shariq Shah c83c4a8eb4 Implemented Win/Fail states 6 years ago
Shariq Shah 66cf5cc087 Added saving scene init/cleanup funcs if there are any assigned when saving the scene 6 years ago
Shariq Shah 480466bb44 Fixed crash where existing source buffer would be unloaded by an entity when setting a new source buffer causing a crash if the source buffer was still in use by another entity 6 years ago
Shariq Shah de632471e8 Implemented event subscriptions for specific senders 6 years ago
Shariq Shah cd0416c1cf Added audio cue when player does not have the right key combination 6 years ago
Shariq Shah e8660d11e5 Added visual indicators for the key requirements to open a particular door if any 6 years ago
Shariq Shah 016128f4b7 Added timer support and changed how subsequent jumps work 6 years ago
Shariq Shah e9ab3ae4af Added landing and jumping sounds 6 years ago
Shariq Shah dcb62add68 Added player sprint sound 6 years ago
Shariq Shah a44e61c4e5 Added player walk footstep sound 6 years ago
Shariq Shah d635bab4ec Implemented checking for key mask when door is triggered and added player properties to property inspector 6 years ago
Shariq Shah 7e769eb64f Changed property inspector to show local transform values by default entities and show absolute values as read-only 6 years ago
Shariq Shah 882880b7cf Added door properties to property inspector 6 years ago
Shariq Shah 833bfecf1d Added simple auto open/close door 6 years ago
Shariq Shah 64dcb37310 First implementation for doors 6 years ago
Shariq Shah 1aa4d1149d Fixed issue with paused sounds playing when game is resumed from pause state 6 years ago
Shariq Shah 5abc152ab8 Implemented functionality behind pause menu buttons 6 years ago
Shariq Shah b9abcf481d Fixed bugs with input events routed to the wrong gui context 6 years ago
Shariq Shah c1454e2a8d Began work on in-game gui with separate context and fixed crash when sound source instance is destroyed without checking if its valid 6 years ago
Shariq Shah 3902328628 Updated README 6 years ago
Shariq Shah 194053a10c Removed ODE completely 6 years ago
Shariq Shah 87f478b134 Implemented 'select parent' button in editor and added trigger event 6 years ago
Shariq Shah 2ea45b6743 Fixed crash where selected entity in editor would get deleted in game mode and cause a crash when switching to editor mode 6 years ago
Shariq Shah 99b2abe0ec Fixed bugs with trigger 6 years ago
Shariq Shah ac16c151a3 Started implementing trigger entity type 6 years ago
Shariq Shah e62bf12bc5 Added per-scene init and cleanup functions 6 years ago
Shariq Shah ee13448c4a Re-implemented parts of sound source property inspector 6 years ago
Shariq Shah b12b480c3d Updated todo 6 years ago
Shariq Shah 08f6518253 Added another sound source child entity to enemy entity and added remaining turret properties to editor and in serialization to file 6 years ago
Shariq Shah 289a480483 Fixed rotation issues with turrets 6 years ago
Shariq Shah 2ebd4feac4 Added aqcuire target state to turret 6 years ago
Shariq Shah 10727fbc33 Implemented simple turret state machine ai 6 years ago
Shariq Shah 9b73126b8c Updated blender exporter to correctly orientate mesh before exporting 6 years ago
Shariq Shah 4ccf09683e Introduced configurable fixed time step 6 years ago
Shariq Shah e18b32a9a5 Added scene reload command and fps display to debug vars and made minor changes to how selected entity is displayed in editor 6 years ago
Shariq Shah 8f9a43d1ec Added turret rotation 6 years ago
Shariq Shah 8bebda53e5 Implmented event subscription with a particular object. Added scene load event and configured enemy entities to use that to aquire pointers to child entities after scene is loaded 6 years ago
Shariq Shah ddfbbbfa2d Sound source properties are now applied to each newly created instance 6 years ago
Shariq Shah c3305a9522 Groundwork for enemy entity type 6 years ago