5 Commits (9b73126b8c67029db1c9fa415adb9c7db898589b)

Author SHA1 Message Date
Shariq Shah 9b73126b8c Updated blender exporter to correctly orientate mesh before exporting 6 years ago
Shariq Shah 33c2ea7ceb Simplified rendering by removing unnecessary fbos and rendering to backbuffer directly which also brought back msaa 6 years ago
Shariq Shah ff1c84ddf5 Implemented draw order for immediate mode rendering 6 years ago
Shariq Shah 66b72cca73 Implemented showing selected entity in editor with a specific colour 6 years ago
Shariq Shah a79189b18e Removed game/library split, the game now compiles as one executable only. 7 years ago
Shariq Shah ccb52b9cf8 Update to recent changes on linux 7 years ago
Shariq Shah e47b494d80 Fixed a bug with rendering and added rpath in linux build 7 years ago
Shariq Shah c651847d43 Removed several warnings 7 years ago
Shariq Shah a28c5bbda7 Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation 7 years ago
Shariq Shah 8c0433e2be Implemented Debug physics mesh drawing for box and sphere primitives 8 years ago
Shariq Shah 8782bf27ac Implemented immediate mode renderer for debug drawing and drawing arbitrary points, lines and triangles 8 years ago
Shariq Shah 6728ac5f8c Made sprite batch 2d only 8 years ago
Shariq Shah 33ae972f04 Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 8 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
shariq 3ebb14202a Changed how render settings are read/written 8 years ago
shariq a42954a764 Made minor modifications to rendering models for performance increase 8 years ago
shariq 8a44bdf4b1 Phase 1 of the great refactoring complete 8 years ago
Shariq Shah 598ac1c5cf Added window to render settings to editor ui and updated nuklear version 9 years ago
Shariq Shah 97ac88e7da Began work on editor and fixed bug with mousewheel events 9 years ago
Shariq Shah 3389c423df Properly implemented simple toggleable debug drawing for meshes 9 years ago
Shariq Shah 9007024b26 Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 9 years ago
Shariq Shah e2bf6e4816 Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files 9 years ago
Shariq Shah 80a1f36bbd Added Fog 9 years ago
Shariq Shah 3f4e84d6d3 Added fbos and changed texture creation 10 years ago
Shariq Shah 6d56ff2bb1 Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils 10 years ago
Shariq Shah 22e319e391 Learnt git basics. Added changes since first commit. This is essentially the second commit 10 years ago
Shariq Shah b764ec95e7 First commit 10 years ago