Shariq Shah
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9f45cd7190
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Fixed crash on launch bug by changing init/de-init of entities
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5 years ago |
Shariq Shah
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4eb832749e
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Added light flash to player weapon and fixed a transformation related bug
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5 years ago |
Shariq Shah
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7e769eb64f
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Changed property inspector to show local transform values by default entities and show absolute values as read-only
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6 years ago |
Shariq Shah
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194053a10c
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Removed ODE completely
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6 years ago |
Shariq Shah
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bc47664c3d
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Implemented base and derived bounding boxes to enable picking all entity types in editor. Implemented ray mask when querying the scene
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6 years ago |
Shariq Shah
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a9c6acf721
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Fixed transformed bounding box calculation
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6 years ago |
Shariq Shah
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4238c2b16f
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Added bounding inside transforms of entities that are recomputed when the entity transforms
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6 years ago |
Shariq Shah
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c874dcf598
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Fixed issue with entities not updating their transformation materix and in turn not being able to update their children after they are transformed in editor
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6 years ago |
Shariq Shah
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11b2f2da14
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Fixed gimbal lock by fixing the quaternion multiplication order when getting absolute rotation for camera entity
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6 years ago |
Shariq Shah
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7134d23e6b
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Added very hacky fps controls
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6 years ago |
Shariq Shah
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7150aff216
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Replaced bools in entity with flags
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6 years ago |
Shariq Shah
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78992826d6
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Implemented reading/writing entity's children to file when saving an entity archetype and fixed a bug where an entity would not be removed from its parent's children list
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6 years ago |
Shariq Shah
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adcdab7aad
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Fixed several sound related bugs and added missing functionality
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6 years ago |
Shariq Shah
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7ecdbc95f0
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Removed all usage of tool_mesh_position and replaced it with cursor_entity in editor instead
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6 years ago |
Shariq Shah
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1cd9b71ba7
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Implemented drawing entity projection mesh which shows the effect of the curernt transformation on the entity
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6 years ago |
Shariq Shah
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4a6a108d06
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Implemented circle and arc drawing in immediate mode renderer and fixed bug with immediate renderer. Also changed all linmath functions to use degrees as parameters and change to radians inside the function
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6 years ago |
Shariq Shah
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66b72cca73
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
Shariq Shah
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a79189b18e
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Removed game/library split, the game now compiles as one executable only.
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7 years ago |
Shariq Shah
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ccb52b9cf8
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Update to recent changes on linux
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7 years ago |
Shariq Shah
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4a2b6e723c
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Improved editor camera handling and reimplemented showing current entities in the editor
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7 years ago |
Shariq Shah
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a28c5bbda7
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Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation
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7 years ago |
Shariq Shah
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a976a9aa2e
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |
Shariq Shah
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b3cecf3221
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Physics is now updated when entity's position/rotation is changed
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8 years ago |
shariq
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a4f3021e44
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
shariq
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b5c1f8c85f
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Added inspectors for entity transformation
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8 years ago |
shariq
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5ce6340bf5
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Implemented missing heirarchical transforms functionality
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8 years ago |
shariq
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b7f490ebdb
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All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed
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8 years ago |
shariq
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8a44bdf4b1
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Phase 1 of the great refactoring complete
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8 years ago |
Shariq Shah
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e95074a904
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Fixed mouse bug on windows, recompiled and added SDL2 and OpenAL for windows
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9 years ago |
Shariq Shah
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145a0977ee
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Fixed makefile always rebuilding from scratch
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9 years ago |
Shariq Shah
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14992ad143
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Fixed glaring bug in al_check macro
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9 years ago |
Shariq Shah
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08a7b96ace
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Reverted to forward rendering, added default values for uniforms
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9 years ago |
Shariq Shah
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7de6726c06
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Updated orgfile and removed unused code
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10 years ago |
Shariq Shah
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350a437a6b
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Fixed issues with heirarchical transformations, camera and absolute directions
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10 years ago |
Shariq Shah
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f82493181d
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Fixed rotation problems by using kmMath instead of linmath library
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10 years ago |
Shariq Shah
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e544138b62
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Fixed minor bugs in input code
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10 years ago |
Shariq Shah
|
16dca4f9ca
|
Fixed minor bugs in input code
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10 years ago |
Shariq Shah
|
c97dbf5777
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Started adding heirarchical transformations
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10 years ago |
Shariq Shah
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820fd6880e
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Fixed rotation issues by using matrix for rotation instead of quaternion(temporarily)
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10 years ago |
Shariq Shah
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1b649feadc
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Added camera and model. Made several modifications and fixes throughout the code
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10 years ago |
Shariq Shah
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cfd810f020
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Added transform component
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10 years ago |
Shariq Shah
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e6a04a1577
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Rewrote array to make it easier to use
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10 years ago |