2 Commits (a976a9aa2e5d83133b7567b4c0eca590cf26d259)

Author SHA1 Message Date
Shariq Shah 868b160930 Implemented file copy, delete operations and dll reloading workaround for windows 8 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
shariq 16b3293b41 Separated Game and Game Library code into executable and reloadable shared library 8 years ago
shariq da302520b7 Fixed crash on exit 8 years ago
shariq 8a44bdf4b1 Phase 1 of the great refactoring complete 8 years ago
shariq baab23980e Added option to read/write files from installation directory or user preferences directory 8 years ago
Shariq Shah 6909a1cda6 Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers 9 years ago
Shariq Shah 9007024b26 Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 9 years ago
Shariq Shah 1c031802d0 Made several modifications, fixes and additions to compile and run on windows 9 years ago
Shariq Shah 22684f22d5 Fixed issues with opengl context version and minor bug with blinn-phong uniform bug 9 years ago
Shariq Shah e2bf6e4816 Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files 9 years ago
Shariq Shah 568d03f155 Added render to texture support 10 years ago
Shariq Shah 3f4e84d6d3 Added fbos and changed texture creation 10 years ago
Shariq Shah d2ee943995 Added texture support to materials 10 years ago
Shariq Shah 77b93bc480 Added support for RLE encoded tga images 10 years ago
Shariq Shah fc10cb9357 Added uncompressed tga loader 10 years ago