Shariq Shah
66b72cca73
Implemented showing selected entity in editor with a specific colour
6 years ago
Shariq Shah
c0e6e0bde2
Fixed mouse button press/release behaviour by using event callbacks for editor mouse picking
7 years ago
Shariq Shah
23fae829fb
Migrated remaining event usage from platform to event subsystem.
7 years ago
Shariq Shah
4a7010d1c8
Began implementing event manager.
...
Updated SDL to latest version and added debug versions of sdl libraries in windows version.
Added commandline shortcuts to regenerate visual studio project and to launch visual studio with one command for windows.
7 years ago
Shariq Shah
a79189b18e
Removed game/library split, the game now compiles as one executable only.
7 years ago
Shariq Shah
ccb52b9cf8
Update to recent changes on linux
7 years ago
Shariq Shah
e7154b4435
Fixed crash on exit by resetting logging callbacks after game lib has
...
been unloaded
7 years ago
Shariq Shah
551edc78e5
Updated cmake build script to compile current state of the game on linux
7 years ago
Shariq Shah
e47b494d80
Fixed a bug with rendering and added rpath in linux build
7 years ago
Shariq Shah
c651847d43
Removed several warnings
7 years ago
Shariq Shah
b691df0e1b
Modifed ray intersection and Added misc windows related files
7 years ago
Shariq Shah
6b105f467c
Added player module, player init, update and visual representation. Fixed bugs in assigning default texture at material init and setting parent when creating entities in scene
7 years ago
Shariq Shah
a28c5bbda7
Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation
7 years ago
Shariq Shah
dae9c6d0ef
Began work on serializing entity physics data to file
7 years ago
Shariq Shah
8c0433e2be
Implemented Debug physics mesh drawing for box and sphere primitives
8 years ago
Shariq Shah
a976a9aa2e
Implemented Physics raycasting and getting entity as result from raycast
8 years ago
Shariq Shah
b3cecf3221
Physics is now updated when entity's position/rotation is changed
8 years ago
Shariq Shah
0af53d7456
Implemented getting/setting collision shape values and separated collision shapes from rigidbodies
8 years ago
Shariq Shah
0547958961
Proper handling of rigidbody associated with an entity and notifying it of movement or collision
8 years ago
Shariq Shah
b2874e5786
Fixed issue with physics timestep
8 years ago
Shariq Shah
9b8bc3f241
Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux
8 years ago
Shariq Shah
ac12a48b8a
Began Newton Dynamics Physics integration and modified build script
8 years ago
shariq
ae340d57eb
Made soloud work on linux
8 years ago
Shariq Shah
e2fd8e2411
Separated sound source from sound source's instance
8 years ago
Shariq Shah
1c246273dd
Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds
8 years ago
Shariq Shah
5a60c94c76
Implemented Reading/Writing keybindings using new parser object
8 years ago
Shariq Shah
4c5bb465b1
Changed Config to read/write using new Parser and Parser_Objects
8 years ago
Shariq Shah
1a61236082
Completed loading and saving entities using the new Parser and Parser_Objects
8 years ago
Shariq Shah
83255ae281
Implemented better handling of finding opening and closing braces in new parser
8 years ago
shariq
4f214da550
Fixed bug with striping key names of trailing and starting whitespace before using them for SDL_GetKeyFromName
8 years ago
shariq
e5f5a9399d
Removed duplicate parsing logic by extracting code into reusable parser
8 years ago
Shariq Shah
4774e83133
Implemented writing scene to file
8 years ago
shariq
62639d9689
Made dll reloading fallback work on linux and added default keybindings
8 years ago
Shariq Shah
b8def31393
Added file copy and delete to platform api and edited genie.lua to enable compiling with msys2
8 years ago
Shariq Shah
868b160930
Implemented file copy, delete operations and dll reloading workaround for windows
8 years ago
Shariq Shah
3357284b24
Implemented post-build symlink to assets folder for windows builds
8 years ago
Shariq Shah
e1ad6d8597
Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library
8 years ago
shariq
a4f3021e44
Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
8 years ago