12 Commits (adcdab7aadd3a518f8364827de867ec81be88cec)

Author SHA1 Message Date
Shariq Shah adcdab7aad Fixed several sound related bugs and added missing functionality 6 years ago
Shariq Shah c0dc6a2c69 Refactored sound related api and implemented writing entity to particular file 6 years ago
Shariq Shah 1cd9b71ba7 Implemented drawing entity projection mesh which shows the effect of the curernt transformation on the entity 6 years ago
Shariq Shah ff1c84ddf5 Implemented draw order for immediate mode rendering 6 years ago
Shariq Shah 69461c050e Displaying camera position and transform tool transformation space in top bar 6 years ago
Shariq Shah 817340c9bf Implement horizontal translation, axis cycling, better ways to deselect objects and keybindings for grid scale selction in editor 6 years ago
Shariq Shah 1d86626840 Changed how config files or cvars are used in the code 6 years ago
Shariq Shah e3e471e8bf Fixed bug with incorrect editor toggling and checking 6 years ago
Shariq Shah 330ec6c3fa Implemented checking if mouse cursor is hovering window before ray casting and moved out gui state to game state 6 years ago
Shariq Shah 66b72cca73 Implemented showing selected entity in editor with a specific colour 6 years ago
Shariq Shah 4a7010d1c8 Began implementing event manager. 7 years ago
Shariq Shah a79189b18e Removed game/library split, the game now compiles as one executable only. 7 years ago
Shariq Shah 6980186a4b - Fixed console bug when toggled in editor mode and restored previous functionality 7 years ago
Shariq Shah ccb52b9cf8 Update to recent changes on linux 7 years ago
Shariq Shah e47b494d80 Fixed a bug with rendering and added rpath in linux build 7 years ago
Shariq Shah c651847d43 Removed several warnings 7 years ago
Shariq Shah b691df0e1b Modifed ray intersection and Added misc windows related files 7 years ago
Shariq Shah ad5b56b717 Fixed vec4 and mat4 multiplication, Implemented screen coord to ray and ray-sphere collision 7 years ago
Shariq Shah c72089e77d Implemented redirecting warning, error and command messages to in-game console and showing coloured console output 7 years ago
Shariq Shah d10bc6ac67 log message output now also shown in console 7 years ago
Shariq Shah f8b4d09554 Began work on in-game console/log-viewer 7 years ago
Shariq Shah 02ee41c788 Implemented switching between game and editor mode 7 years ago
Shariq Shah 90cb201359 Fixed GL_CHECK macro and replaced all renderer_gl_check usage with GL_CHECK 7 years ago
Shariq Shah 6b105f467c Added player module, player init, update and visual representation. Fixed bugs in assigning default texture at material init and setting parent when creating entities in scene 7 years ago
Shariq Shah 4a2b6e723c Improved editor camera handling and reimplemented showing current entities in the editor 7 years ago
Shariq Shah 56482d06b2 Fixed bugs in rendering code, began separating editor camera from game camera 7 years ago
Shariq Shah a28c5bbda7 Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation 7 years ago
Shariq Shah 8c0433e2be Implemented Debug physics mesh drawing for box and sphere primitives 8 years ago
Shariq Shah 9c2856eb87 Added primitive support to immediate renderer and put blender addon under version control 8 years ago
Shariq Shah 8782bf27ac Implemented immediate mode renderer for debug drawing and drawing arbitrary points, lines and triangles 8 years ago
Shariq Shah 6728ac5f8c Made sprite batch 2d only 8 years ago
Shariq Shah a976a9aa2e Implemented Physics raycasting and getting entity as result from raycast 8 years ago
Shariq Shah b3cecf3221 Physics is now updated when entity's position/rotation is changed 8 years ago
Shariq Shah 0af53d7456 Implemented getting/setting collision shape values and separated collision shapes from rigidbodies 8 years ago
Shariq Shah 0547958961 Proper handling of rigidbody associated with an entity and notifying it of movement or collision 8 years ago
Shariq Shah b2874e5786 Fixed issue with physics timestep 8 years ago
Shariq Shah 9b8bc3f241 Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux 8 years ago
Shariq Shah ac12a48b8a Began Newton Dynamics Physics integration and modified build script 8 years ago
shariq ae340d57eb Made soloud work on linux 8 years ago
Shariq Shah 9703f74b0e Fixed broken orthographic camera 8 years ago
Shariq Shah 50b4b33bf1 Added sprite batch remove function and vbo/vao removal to geometry 8 years ago
Shariq Shah 33ae972f04 Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 8 years ago
Shariq Shah 3c8cd097c3 Tested sound source read/write 8 years ago
Shariq Shah e2fd8e2411 Separated sound source from sound source's instance 8 years ago
Shariq Shah 1c246273dd Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds 8 years ago
Shariq Shah 3354df46bb Implemented writing to files through the new Parser and Parser_Object intrerface 8 years ago
Shariq Shah 1a61236082 Completed loading and saving entities using the new Parser and Parser_Objects 8 years ago
Shariq Shah 114d44371e Each file now has a separate Parser allocated for it which holds all the 8 years ago
Shariq Shah 83255ae281 Implemented better handling of finding opening and closing braces in new parser 8 years ago
shariq c3b5e0b68e Initial work on unified textual resource parsing 8 years ago