Syed Shariq Shah
|
b20623f6e6
|
Update default.yml
|
6 years ago |
Syed Shariq Shah
|
0880195886
|
Update default.yml
|
6 years ago |
Syed Shariq Shah
|
65a85e8d39
|
Update default.yml
|
6 years ago |
Syed Shariq Shah
|
cb2ff006a4
|
Update default.yml
|
6 years ago |
Shariq Shah
|
ffe2097abc
|
Added itch upload to action
|
6 years ago |
Syed Shariq Shah
|
9e33507e32
|
Fixed typo in actions file
|
6 years ago |
Shariq Shah
|
977385bffc
|
Updated Actions file
|
6 years ago |
Shariq Shah
|
0e422bdf01
|
Upated genie and related scripts
|
6 years ago |
Shariq Shah
|
391349d012
|
Updated README to fix errors on github
|
6 years ago |
Shariq Shah
|
09b3d37e73
|
Updated Readme and added screenshot
|
6 years ago |
Shariq Shah
|
bc47664c3d
|
Implemented base and derived bounding boxes to enable picking all entity types in editor. Implemented ray mask when querying the scene
|
6 years ago |
Shariq Shah
|
b144e76367
|
Changed bounding sphere creation
|
6 years ago |
Shariq Shah
|
9c89516d3a
|
Improved ray-boundingbox intersection tests and implemented getting hit distance from ray-bounding box intersection test
|
6 years ago |
Shariq Shah
|
ca3a5ac6ec
|
Implemented ray-boundingbox intersection test
|
6 years ago |
Shariq Shah
|
2709c283f8
|
Fixed rotation gizmo for scaled entities
|
6 years ago |
Shariq Shah
|
5b69d7fc23
|
Implemented bounding box visualization in editor
|
6 years ago |
Shariq Shah
|
a9c6acf721
|
Fixed transformed bounding box calculation
|
6 years ago |
Shariq Shah
|
4238c2b16f
|
Added bounding inside transforms of entities that are recomputed when the entity transforms
|
6 years ago |
Shariq Shah
|
33e07e5a52
|
Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not
|
6 years ago |
Shariq Shah
|
b8b4f13809
|
Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity
|
6 years ago |
Shariq Shah
|
964cbc3321
|
Implemented saving/loading player camera's clear color when scene is saved/loaded
|
6 years ago |
Shariq Shah
|
8393b2a422
|
Entities in scene hierarchy are now separated into tabs depending on their type
|
6 years ago |
Shariq Shah
|
76a6e48f5e
|
Minor addition and refinements in editor behaviour
|
6 years ago |
Shariq Shah
|
bd55fc66bf
|
Implemented duplicating selected entity in editor
|
6 years ago |
Shariq Shah
|
d736f0edd0
|
Implemented contextual menu for items in scene hierarchy
|
6 years ago |
Shariq Shah
|
e81372c88e
|
Implemented saving/loading entites using dialogs from editor
|
6 years ago |
Shariq Shah
|
16beb89250
|
Implemented editor functionality to read/write scene to/from files
|
6 years ago |
Shariq Shah
|
4849f7d3e4
|
Implemented setting/resetting entity's parent in editor
|
6 years ago |
Shariq Shah
|
a721af2279
|
Implemented renaming entities from editor
|
6 years ago |
Shariq Shah
|
bff55ba6f5
|
Added button in property inspector to reset the local transform for entity
|
6 years ago |
Shariq Shah
|
197e195703
|
Implmented command history for console
|
6 years ago |
Shariq Shah
|
25c73af114
|
Implemented shortcut keys to cycle between debug_vars locations and to toggle it on and off
|
6 years ago |
Shariq Shah
|
42a25e0499
|
Re-implemented and improved debug vars that can display different types of numerical and graphical data without needing any slots
|
6 years ago |
Shariq Shah
|
115873b586
|
Added flag to allow entities to ignore raycasts and fixed flickering when hovering over entities in editor
|
6 years ago |
Shariq Shah
|
c874dcf598
|
Fixed issue with entities not updating their transformation materix and in turn not being able to update their children after they are transformed in editor
|
6 years ago |
Shariq Shah
|
11b2f2da14
|
Fixed gimbal lock by fixing the quaternion multiplication order when getting absolute rotation for camera entity
|
6 years ago |
Shariq Shah
|
7134d23e6b
|
Added very hacky fps controls
|
6 years ago |
Shariq Shah
|
7cac003172
|
Updated blender exporter to work with version 2.80
|
6 years ago |
Shariq Shah
|
a3ece7df14
|
Entities loaded with entity_load command can now be optionally renamed
|
6 years ago |
Shariq Shah
|
0ea5ee3e89
|
Fixed issue where cameras would use the render resolution set in config instead of actual resolution
|
6 years ago |
Shariq Shah
|
4f3632bb3e
|
Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes
|
6 years ago |
Shariq Shah
|
239d44ac6e
|
Fixed bug with meshes registering with uninitialized materials and not rendering
|
6 years ago |
Shariq Shah
|
6629078c3e
|
Implemented reading player data from scene file and marked unnecessary entities as transient to avoid saving themto file when saving the scene. Implmented hiding editor related entities in scene hierarchy
|
6 years ago |
Shariq Shah
|
7150aff216
|
Replaced bools in entity with flags
|
6 years ago |
Shariq Shah
|
cf8f989301
|
Implemented first version of reading/writing entites to/from files
|
6 years ago |
Shariq Shah
|
651cbf1883
|
Implemented command to save scene to file
|
6 years ago |
Shariq Shah
|
a5f9184a4e
|
Implemented contextual menu to re-enter sound sourece filename
|
6 years ago |
Shariq Shah
|
187fe1fa01
|
Fixed entering new geometry name by using contextual menus
|
6 years ago |
Shariq Shah
|
bb8f247936
|
Implemented contextual menu for entering new diffuse texture name for static meshes in editor
|
6 years ago |
Shariq Shah
|
7413dec494
|
Implemented reading/writing static meshes & their material properties to file. Implemented viewing/editing static mesh properties in editor
|
6 years ago |