Shariq Shah
|
b427932c34
|
Removed unused parameter
|
6 years ago |
Shariq Shah
|
ae1364d2cd
|
Added finding bounding box normal from intersection point and ray
|
6 years ago |
Shariq Shah
|
b144e76367
|
Changed bounding sphere creation
|
6 years ago |
Shariq Shah
|
9c89516d3a
|
Improved ray-boundingbox intersection tests and implemented getting hit distance from ray-bounding box intersection test
|
6 years ago |
Shariq Shah
|
ca3a5ac6ec
|
Implemented ray-boundingbox intersection test
|
6 years ago |
Shariq Shah
|
5b69d7fc23
|
Implemented bounding box visualization in editor
|
6 years ago |
Shariq Shah
|
a9c6acf721
|
Fixed transformed bounding box calculation
|
6 years ago |
Shariq Shah
|
4238c2b16f
|
Added bounding inside transforms of entities that are recomputed when the entity transforms
|
6 years ago |
Shariq Shah
|
115873b586
|
Added flag to allow entities to ignore raycasts and fixed flickering when hovering over entities in editor
|
6 years ago |
Shariq Shah
|
9d120e6428
|
Moved Plane and its initialization into linmath
|
6 years ago |
Shariq Shah
|
da1bf26b41
|
Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error
|
6 years ago |
Shariq Shah
|
66b72cca73
|
Implemented showing selected entity in editor with a specific colour
|
6 years ago |
Shariq Shah
|
a79189b18e
|
Removed game/library split, the game now compiles as one executable only.
|
7 years ago |
Shariq Shah
|
ccb52b9cf8
|
Update to recent changes on linux
|
7 years ago |
Shariq Shah
|
ad5b56b717
|
Fixed vec4 and mat4 multiplication, Implemented screen coord to ray and ray-sphere collision
|
7 years ago |
Shariq Shah
|
a28c5bbda7
|
Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation
|
7 years ago |
Shariq Shah
|
a976a9aa2e
|
Implemented Physics raycasting and getting entity as result from raycast
|
8 years ago |
shariq
|
a4f3021e44
|
Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
|
8 years ago |
shariq
|
01183bbe5d
|
Fixed frustum culling bug
|
8 years ago |
shariq
|
8a44bdf4b1
|
Phase 1 of the great refactoring complete
|
8 years ago |
Shariq Shah
|
6c2ec5a688
|
Fixed bug with frustum culling not working sometimes
|
9 years ago |
Shariq Shah
|
14992ad143
|
Fixed glaring bug in al_check macro
|
9 years ago |
Shariq Shah
|
f815dafd82
|
Implemented rendering vertex data to gbuffer
|
9 years ago |
Shariq Shah
|
13465911d7
|
Added bounding volume computation and frustum culling
|
10 years ago |