Shariq Shah
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bc47664c3d
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Implemented base and derived bounding boxes to enable picking all entity types in editor. Implemented ray mask when querying the scene
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6 years ago |
Shariq Shah
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4238c2b16f
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Added bounding inside transforms of entities that are recomputed when the entity transforms
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6 years ago |
Shariq Shah
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115873b586
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Added flag to allow entities to ignore raycasts and fixed flickering when hovering over entities in editor
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6 years ago |
Shariq Shah
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239d44ac6e
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Fixed bug with meshes registering with uninitialized materials and not rendering
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6 years ago |
Shariq Shah
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6629078c3e
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Implemented reading player data from scene file and marked unnecessary entities as transient to avoid saving themto file when saving the scene. Implmented hiding editor related entities in scene hierarchy
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6 years ago |
Shariq Shah
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7150aff216
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Replaced bools in entity with flags
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6 years ago |
Shariq Shah
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cf8f989301
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Implemented first version of reading/writing entites to/from files
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6 years ago |
Shariq Shah
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78992826d6
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Implemented reading/writing entity's children to file when saving an entity archetype and fixed a bug where an entity would not be removed from its parent's children list
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6 years ago |
Shariq Shah
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c0dc6a2c69
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Refactored sound related api and implemented writing entity to particular file
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6 years ago |
Shariq Shah
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329075f6f5
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Fixed bug where selecting entity using scene heirarchy would not update the cursor entity
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6 years ago |
Shariq Shah
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66b72cca73
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
Shariq Shah
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a79189b18e
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Removed game/library split, the game now compiles as one executable only.
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7 years ago |
Shariq Shah
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ccb52b9cf8
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Update to recent changes on linux
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7 years ago |
Shariq Shah
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c651847d43
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Removed several warnings
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7 years ago |
Shariq Shah
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6b105f467c
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Added player module, player init, update and visual representation. Fixed bugs in assigning default texture at material init and setting parent when creating entities in scene
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7 years ago |
Shariq Shah
|
4a2b6e723c
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Improved editor camera handling and reimplemented showing current entities in the editor
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7 years ago |
Shariq Shah
|
56482d06b2
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Fixed bugs in rendering code, began separating editor camera from game camera
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7 years ago |
Shariq Shah
|
a28c5bbda7
|
Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation
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7 years ago |
Shariq Shah
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a976a9aa2e
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |
Shariq Shah
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b3cecf3221
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Physics is now updated when entity's position/rotation is changed
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8 years ago |
Shariq Shah
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0547958961
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Proper handling of rigidbody associated with an entity and notifying it of movement or collision
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8 years ago |
Shariq Shah
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b2874e5786
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Fixed issue with physics timestep
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8 years ago |
Shariq Shah
|
9703f74b0e
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Fixed broken orthographic camera
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8 years ago |
Shariq Shah
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e2fd8e2411
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Separated sound source from sound source's instance
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8 years ago |
Shariq Shah
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1c246273dd
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Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds
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8 years ago |
Shariq Shah
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3354df46bb
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Implemented writing to files through the new Parser and Parser_Object intrerface
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8 years ago |
Shariq Shah
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1a61236082
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Completed loading and saving entities using the new Parser and Parser_Objects
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8 years ago |
Shariq Shah
|
4774e83133
|
Implemented writing scene to file
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8 years ago |
shariq
|
a4f3021e44
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
shariq
|
16b3293b41
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Separated Game and Game Library code into executable and reloadable shared library
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8 years ago |
shariq
|
5d35656b0c
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Added inspector for light data and fixed bugs with reading vec types from strings
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8 years ago |
shariq
|
6a1132fa91
|
Added entity list viewer to editor which shows all entities currently in the scene
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8 years ago |
shariq
|
908181fac1
|
Implemented initial version of loading entities from file
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8 years ago |
shariq
|
34ccb51d2e
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Implemented writing entity to text file
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8 years ago |
shariq
|
b7f490ebdb
|
All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed
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8 years ago |
shariq
|
8a44bdf4b1
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Phase 1 of the great refactoring complete
|
8 years ago |
Shariq Shah
|
e43b3aa324
|
Added OpenAL-soft for sound playback
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9 years ago |
Shariq Shah
|
16dca4f9ca
|
Fixed minor bugs in input code
|
10 years ago |
Shariq Shah
|
c97dbf5777
|
Started adding heirarchical transformations
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10 years ago |
Shariq Shah
|
1b649feadc
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Added camera and model. Made several modifications and fixes throughout the code
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10 years ago |
Shariq Shah
|
cfd810f020
|
Added transform component
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10 years ago |
Shariq Shah
|
f7e1887028
|
Renamed some functions, replaced bool with int and added function to close main window and stop game
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10 years ago |
Shariq Shah
|
4a8c3133bb
|
Removed typedefs and changed struct/enum usage
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10 years ago |
Shariq Shah
|
4d2f59dcb0
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Added Entity creation and removal
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10 years ago |