Shariq Shah
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c874dcf598
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Fixed issue with entities not updating their transformation materix and in turn not being able to update their children after they are transformed in editor
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6 years ago |
Shariq Shah
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4f3632bb3e
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Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes
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6 years ago |
Shariq Shah
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239d44ac6e
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Fixed bug with meshes registering with uninitialized materials and not rendering
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6 years ago |
Shariq Shah
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7150aff216
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Replaced bools in entity with flags
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6 years ago |
Shariq Shah
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7b84fbdc01
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Fixed default config values
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6 years ago |
Shariq Shah
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088dabdf7a
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Changes to build file for mac builds
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6 years ago |
Shariq Shah
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051c6a97e7
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Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled
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6 years ago |
Shariq Shah
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36943a487a
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Upload latest changes to git before transfer to mac
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6 years ago |
Shariq Shah
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a3cd984225
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Changed how spot and directional lights get their direction from rotation and implemented im_ray
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6 years ago |
Shariq Shah
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329075f6f5
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Fixed bug where selecting entity using scene heirarchy would not update the cursor entity
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6 years ago |
Shariq Shah
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1cd9b71ba7
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Implemented drawing entity projection mesh which shows the effect of the curernt transformation on the entity
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6 years ago |
Shariq Shah
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9ab4313db3
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Rewrote rotate tool behaviour to only show one axis at a time and fixed a renderer bug where all cameras are always rendererd
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6 years ago |
Shariq Shah
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ff1c84ddf5
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Implemented draw order for immediate mode rendering
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6 years ago |
Shariq Shah
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1d86626840
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Changed how config files or cvars are used in the code
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6 years ago |
Shariq Shah
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124b02e566
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Changed top bar in editor and removed several editor related bugs. Learnt lesson about dangers of interchangeably using bool from stdbool and int in C
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6 years ago |
Shariq Shah
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330ec6c3fa
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Implemented checking if mouse cursor is hovering window before ray casting and moved out gui state to game state
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6 years ago |
Shariq Shah
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e45c143f52
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Implemented deselecting entity in editor
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6 years ago |
Shariq Shah
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66b72cca73
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
Shariq Shah
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23fae829fb
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Migrated remaining event usage from platform to event subsystem.
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7 years ago |
Shariq Shah
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a79189b18e
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Removed game/library split, the game now compiles as one executable only.
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7 years ago |
Shariq Shah
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ccb52b9cf8
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Update to recent changes on linux
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7 years ago |
Shariq Shah
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e47b494d80
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Fixed a bug with rendering and added rpath in linux build
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7 years ago |
Shariq Shah
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c651847d43
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Removed several warnings
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7 years ago |
Shariq Shah
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f8b4d09554
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Began work on in-game console/log-viewer
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7 years ago |
Shariq Shah
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90cb201359
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Fixed GL_CHECK macro and replaced all renderer_gl_check usage with GL_CHECK
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7 years ago |
Shariq Shah
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56482d06b2
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Fixed bugs in rendering code, began separating editor camera from game camera
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7 years ago |
Shariq Shah
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a28c5bbda7
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Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation
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7 years ago |
Shariq Shah
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8c0433e2be
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Implemented Debug physics mesh drawing for box and sphere primitives
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8 years ago |
Shariq Shah
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8782bf27ac
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Implemented immediate mode renderer for debug drawing and drawing arbitrary points, lines and triangles
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8 years ago |
Shariq Shah
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6728ac5f8c
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Made sprite batch 2d only
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8 years ago |
Shariq Shah
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a976a9aa2e
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |
shariq
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ae340d57eb
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Made soloud work on linux
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8 years ago |
Shariq Shah
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50b4b33bf1
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Added sprite batch remove function and vbo/vao removal to geometry
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8 years ago |
Shariq Shah
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33ae972f04
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Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor
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8 years ago |
shariq
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f7ae03fb9b
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Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file
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8 years ago |
shariq
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a4f3021e44
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
shariq
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16b3293b41
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Separated Game and Game Library code into executable and reloadable shared library
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8 years ago |
shariq
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5d35656b0c
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Added inspector for light data and fixed bugs with reading vec types from strings
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8 years ago |
shariq
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b5c1f8c85f
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Added inspectors for entity transformation
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8 years ago |
shariq
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34ccb51d2e
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Implemented writing entity to text file
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8 years ago |
shariq
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31c59dd7a9
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Transferred all rendering related code from model to renderer
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8 years ago |
shariq
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3ebb14202a
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Changed how render settings are read/written
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8 years ago |
shariq
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b7f490ebdb
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All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed
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8 years ago |
shariq
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8a44bdf4b1
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Phase 1 of the great refactoring complete
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8 years ago |
shariq
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c81d3f9d12
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Added reading configuration from config_vars and config.cfg located at root folder of assets
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8 years ago |
Shariq Shah
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145a0977ee
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Fixed makefile always rebuilding from scratch
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9 years ago |
Shariq Shah
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f8a88791f1
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Added support for registering and view live debug variable data in editor
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9 years ago |
Shariq Shah
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6775ebc612
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Cameras can now be marked for automatic resize on window resize event
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9 years ago |
Shariq Shah
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598ac1c5cf
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Added window to render settings to editor ui and updated nuklear version
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9 years ago |
Shariq Shah
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97ac88e7da
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Began work on editor and fixed bug with mousewheel events
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9 years ago |