20 Commits (c874dcf59816aec073ebe61f7b3c72bed62223eb)

Author SHA1 Message Date
Shariq Shah c874dcf598 Fixed issue with entities not updating their transformation materix and in turn not being able to update their children after they are transformed in editor 6 years ago
Shariq Shah 4f3632bb3e Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes 6 years ago
Shariq Shah 239d44ac6e Fixed bug with meshes registering with uninitialized materials and not rendering 6 years ago
Shariq Shah 7150aff216 Replaced bools in entity with flags 6 years ago
Shariq Shah 7b84fbdc01 Fixed default config values 6 years ago
Shariq Shah 088dabdf7a Changes to build file for mac builds 6 years ago
Shariq Shah 051c6a97e7 Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled 6 years ago
Shariq Shah 36943a487a Upload latest changes to git before transfer to mac 6 years ago
Shariq Shah a3cd984225 Changed how spot and directional lights get their direction from rotation and implemented im_ray 6 years ago
Shariq Shah 329075f6f5 Fixed bug where selecting entity using scene heirarchy would not update the cursor entity 6 years ago
Shariq Shah 1cd9b71ba7 Implemented drawing entity projection mesh which shows the effect of the curernt transformation on the entity 6 years ago
Shariq Shah 9ab4313db3 Rewrote rotate tool behaviour to only show one axis at a time and fixed a renderer bug where all cameras are always rendererd 6 years ago
Shariq Shah ff1c84ddf5 Implemented draw order for immediate mode rendering 6 years ago
Shariq Shah 1d86626840 Changed how config files or cvars are used in the code 6 years ago
Shariq Shah 124b02e566 Changed top bar in editor and removed several editor related bugs. Learnt lesson about dangers of interchangeably using bool from stdbool and int in C 6 years ago
Shariq Shah 330ec6c3fa Implemented checking if mouse cursor is hovering window before ray casting and moved out gui state to game state 6 years ago
Shariq Shah e45c143f52 Implemented deselecting entity in editor 6 years ago
Shariq Shah 66b72cca73 Implemented showing selected entity in editor with a specific colour 6 years ago
Shariq Shah 23fae829fb Migrated remaining event usage from platform to event subsystem. 7 years ago
Shariq Shah a79189b18e Removed game/library split, the game now compiles as one executable only. 7 years ago
Shariq Shah ccb52b9cf8 Update to recent changes on linux 7 years ago
Shariq Shah e47b494d80 Fixed a bug with rendering and added rpath in linux build 7 years ago
Shariq Shah c651847d43 Removed several warnings 7 years ago
Shariq Shah f8b4d09554 Began work on in-game console/log-viewer 7 years ago
Shariq Shah 90cb201359 Fixed GL_CHECK macro and replaced all renderer_gl_check usage with GL_CHECK 7 years ago
Shariq Shah 56482d06b2 Fixed bugs in rendering code, began separating editor camera from game camera 7 years ago
Shariq Shah a28c5bbda7 Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation 7 years ago
Shariq Shah 8c0433e2be Implemented Debug physics mesh drawing for box and sphere primitives 8 years ago
Shariq Shah 8782bf27ac Implemented immediate mode renderer for debug drawing and drawing arbitrary points, lines and triangles 8 years ago
Shariq Shah 6728ac5f8c Made sprite batch 2d only 8 years ago
Shariq Shah a976a9aa2e Implemented Physics raycasting and getting entity as result from raycast 8 years ago
shariq ae340d57eb Made soloud work on linux 8 years ago
Shariq Shah 50b4b33bf1 Added sprite batch remove function and vbo/vao removal to geometry 8 years ago
Shariq Shah 33ae972f04 Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 8 years ago
shariq f7ae03fb9b Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file 8 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
shariq 16b3293b41 Separated Game and Game Library code into executable and reloadable shared library 8 years ago
shariq 5d35656b0c Added inspector for light data and fixed bugs with reading vec types from strings 8 years ago
shariq b5c1f8c85f Added inspectors for entity transformation 8 years ago
shariq 34ccb51d2e Implemented writing entity to text file 8 years ago
shariq 31c59dd7a9 Transferred all rendering related code from model to renderer 8 years ago
shariq 3ebb14202a Changed how render settings are read/written 8 years ago
shariq b7f490ebdb All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 8 years ago
shariq 8a44bdf4b1 Phase 1 of the great refactoring complete 8 years ago
shariq c81d3f9d12 Added reading configuration from config_vars and config.cfg located at root folder of assets 8 years ago
Shariq Shah 145a0977ee Fixed makefile always rebuilding from scratch 9 years ago
Shariq Shah f8a88791f1 Added support for registering and view live debug variable data in editor 9 years ago
Shariq Shah 6775ebc612 Cameras can now be marked for automatic resize on window resize event 9 years ago
Shariq Shah 598ac1c5cf Added window to render settings to editor ui and updated nuklear version 9 years ago
Shariq Shah 97ac88e7da Began work on editor and fixed bug with mousewheel events 9 years ago