Shariq Shah
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d635bab4ec
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Implemented checking for key mask when door is triggered and added player properties to property inspector
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6 years ago |
Shariq Shah
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833bfecf1d
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Added simple auto open/close door
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6 years ago |
Shariq Shah
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64dcb37310
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First implementation for doors
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6 years ago |
Shariq Shah
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1aa4d1149d
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Fixed issue with paused sounds playing when game is resumed from pause state
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6 years ago |
Shariq Shah
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194053a10c
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Removed ODE completely
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6 years ago |
Shariq Shah
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87f478b134
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Implemented 'select parent' button in editor and added trigger event
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6 years ago |
Shariq Shah
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99b2abe0ec
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Fixed bugs with trigger
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6 years ago |
Shariq Shah
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ac16c151a3
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Started implementing trigger entity type
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6 years ago |
Shariq Shah
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ee13448c4a
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Re-implemented parts of sound source property inspector
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6 years ago |
Shariq Shah
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08f6518253
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Added another sound source child entity to enemy entity and added remaining turret properties to editor and in serialization to file
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6 years ago |
Shariq Shah
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2ebd4feac4
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Added aqcuire target state to turret
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6 years ago |
Shariq Shah
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10727fbc33
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Implemented simple turret state machine ai
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6 years ago |
Shariq Shah
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8f9a43d1ec
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Added turret rotation
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6 years ago |
Shariq Shah
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8bebda53e5
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Implmented event subscription with a particular object. Added scene load event and configured enemy entities to use that to aquire pointers to child entities after scene is loaded
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6 years ago |
Shariq Shah
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ddfbbbfa2d
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Sound source properties are now applied to each newly created instance
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6 years ago |
Shariq Shah
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c3305a9522
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Groundwork for enemy entity type
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6 years ago |
Shariq Shah
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5ffa594200
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Added utility sound_source entity functions
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6 years ago |
Shariq Shah
|
708a9f9853
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Brought back sprinting and moved player movement related variables to config file
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6 years ago |
Shariq Shah
|
eb91c66d36
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Added simple player movement with jump, gravity and collision
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6 years ago |
Shariq Shah
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bc47664c3d
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Implemented base and derived bounding boxes to enable picking all entity types in editor. Implemented ray mask when querying the scene
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6 years ago |
Shariq Shah
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4238c2b16f
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Added bounding inside transforms of entities that are recomputed when the entity transforms
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6 years ago |
Shariq Shah
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115873b586
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Added flag to allow entities to ignore raycasts and fixed flickering when hovering over entities in editor
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6 years ago |
Shariq Shah
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239d44ac6e
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Fixed bug with meshes registering with uninitialized materials and not rendering
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6 years ago |
Shariq Shah
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6629078c3e
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Implemented reading player data from scene file and marked unnecessary entities as transient to avoid saving themto file when saving the scene. Implmented hiding editor related entities in scene hierarchy
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6 years ago |
Shariq Shah
|
7150aff216
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Replaced bools in entity with flags
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6 years ago |
Shariq Shah
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cf8f989301
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Implemented first version of reading/writing entites to/from files
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6 years ago |
Shariq Shah
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78992826d6
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Implemented reading/writing entity's children to file when saving an entity archetype and fixed a bug where an entity would not be removed from its parent's children list
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6 years ago |
Shariq Shah
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c0dc6a2c69
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Refactored sound related api and implemented writing entity to particular file
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6 years ago |
Shariq Shah
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329075f6f5
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Fixed bug where selecting entity using scene heirarchy would not update the cursor entity
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6 years ago |
Shariq Shah
|
66b72cca73
|
Implemented showing selected entity in editor with a specific colour
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6 years ago |
Shariq Shah
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a79189b18e
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Removed game/library split, the game now compiles as one executable only.
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7 years ago |
Shariq Shah
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ccb52b9cf8
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Update to recent changes on linux
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7 years ago |
Shariq Shah
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c651847d43
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Removed several warnings
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7 years ago |
Shariq Shah
|
6b105f467c
|
Added player module, player init, update and visual representation. Fixed bugs in assigning default texture at material init and setting parent when creating entities in scene
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7 years ago |
Shariq Shah
|
4a2b6e723c
|
Improved editor camera handling and reimplemented showing current entities in the editor
|
7 years ago |
Shariq Shah
|
56482d06b2
|
Fixed bugs in rendering code, began separating editor camera from game camera
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7 years ago |
Shariq Shah
|
a28c5bbda7
|
Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation
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7 years ago |
Shariq Shah
|
a976a9aa2e
|
Implemented Physics raycasting and getting entity as result from raycast
|
8 years ago |
Shariq Shah
|
b3cecf3221
|
Physics is now updated when entity's position/rotation is changed
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8 years ago |
Shariq Shah
|
0547958961
|
Proper handling of rigidbody associated with an entity and notifying it of movement or collision
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8 years ago |
Shariq Shah
|
b2874e5786
|
Fixed issue with physics timestep
|
8 years ago |
Shariq Shah
|
9703f74b0e
|
Fixed broken orthographic camera
|
8 years ago |
Shariq Shah
|
e2fd8e2411
|
Separated sound source from sound source's instance
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8 years ago |
Shariq Shah
|
1c246273dd
|
Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds
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8 years ago |
Shariq Shah
|
3354df46bb
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Implemented writing to files through the new Parser and Parser_Object intrerface
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8 years ago |
Shariq Shah
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1a61236082
|
Completed loading and saving entities using the new Parser and Parser_Objects
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8 years ago |
Shariq Shah
|
4774e83133
|
Implemented writing scene to file
|
8 years ago |
shariq
|
a4f3021e44
|
Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
shariq
|
16b3293b41
|
Separated Game and Game Library code into executable and reloadable shared library
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8 years ago |
shariq
|
5d35656b0c
|
Added inspector for light data and fixed bugs with reading vec types from strings
|
8 years ago |