shariq
|
e5f5a9399d
|
Removed duplicate parsing logic by extracting code into reusable parser
|
8 years ago |
shariq
|
f7ae03fb9b
|
Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file
|
8 years ago |
shariq
|
d565295ea9
|
Fixed missing new-line in light serialization and a bug caused by checking eof in scene files
|
8 years ago |
Shariq Shah
|
4774e83133
|
Implemented writing scene to file
|
8 years ago |
shariq
|
62639d9689
|
Made dll reloading fallback work on linux and added default keybindings
|
8 years ago |
Shariq Shah
|
73107e244c
|
Added roboto condensed as default font
|
8 years ago |
Shariq Shah
|
b8def31393
|
Added file copy and delete to platform api and edited genie.lua to enable compiling with msys2
|
8 years ago |
Shariq Shah
|
868b160930
|
Implemented file copy, delete operations and dll reloading workaround for windows
|
8 years ago |
Shariq Shah
|
3357284b24
|
Implemented post-build symlink to assets folder for windows builds
|
8 years ago |
Shariq Shah
|
c96de173f9
|
Updated TODO
|
8 years ago |
Shariq Shah
|
e1ad6d8597
|
Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library
|
8 years ago |
shariq
|
f121fc75a4
|
Fixed minor error in genie.lua
|
8 years ago |
shariq
|
a4f3021e44
|
Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
|
8 years ago |
shariq
|
16b3293b41
|
Separated Game and Game Library code into executable and reloadable shared library
|
8 years ago |
shariq
|
132e49f434
|
Added support for launching under wayland on linux and ability to select between x11 and wayland through config file
|
8 years ago |
shariq shah
|
d9f135a087
|
Fixed camera angle resetting when right-click is held. Improved README
to conform to markdown syntax.
|
8 years ago |
shariq shah
|
c60930e739
|
Made minor modifications to makefiles and changed readme format from org
to simple text file.
|
8 years ago |
shariq
|
d400f14770
|
Updated readme
|
8 years ago |
shariq
|
5d35656b0c
|
Added inspector for light data and fixed bugs with reading vec types from strings
|
8 years ago |
shariq
|
b5c1f8c85f
|
Added inspectors for entity transformation
|
8 years ago |
shariq
|
f721492a91
|
Fixed some editor bugs and did initial work on editor layouts
|
8 years ago |
shariq
|
6a1132fa91
|
Added entity list viewer to editor which shows all entities currently in the scene
|
8 years ago |
shariq
|
908181fac1
|
Implemented initial version of loading entities from file
|
8 years ago |
shariq
|
34ccb51d2e
|
Implemented writing entity to text file
|
8 years ago |
shariq
|
31c59dd7a9
|
Transferred all rendering related code from model to renderer
|
8 years ago |
shariq
|
dc43ef3da2
|
Updated TODO
|
8 years ago |
shariq
|
3ebb14202a
|
Changed how render settings are read/written
|
8 years ago |
shariq
|
a42954a764
|
Made minor modifications to rendering models for performance increase
|
8 years ago |
shariq
|
66de3159e9
|
Added make target to upload to itch
|
8 years ago |
shariq
|
5ce6340bf5
|
Implemented missing heirarchical transforms functionality
|
8 years ago |
shariq
|
01183bbe5d
|
Fixed frustum culling bug
|
8 years ago |
shariq
|
da302520b7
|
Fixed crash on exit
|
8 years ago |
shariq
|
18304569f6
|
Added option to specify if config file is to be loaded from install or user directory, fixed input bug
|
8 years ago |
shariq
|
363b42758f
|
Fixed bug with only one model rendering
|
8 years ago |
shariq
|
b7f490ebdb
|
All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed
|
8 years ago |
shariq
|
104481b617
|
Fixed minor bugs
|
8 years ago |
shariq
|
8a44bdf4b1
|
Phase 1 of the great refactoring complete
|
8 years ago |
shariq
|
ede02d950c
|
Added logging output to file along with console and coloured makefile output
|
8 years ago |
shariq
|
baab23980e
|
Added option to read/write files from installation directory or user preferences directory
|
8 years ago |
shariq
|
595038e0a0
|
Updated orgfile
|
8 years ago |
shariq
|
bd96f9ab45
|
Added saving input maps to file
|
8 years ago |
shariq
|
529629d32b
|
Fixed bug in input map creation
|
8 years ago |
shariq
|
8d56005853
|
Added reading keybindings from file and made slight modifications to makefiles
|
8 years ago |
shariq
|
b761fae326
|
Simplified config parsing
|
8 years ago |
shariq
|
8fa5278dc6
|
Fixed bugs related to multiple modifier detection
|
8 years ago |
shariq
|
77737dfd3c
|
Added modifiers to keymaps
|
8 years ago |
shariq
|
a573482f4c
|
Added writing cvars back to file from memory
|
8 years ago |
shariq
|
c81d3f9d12
|
Added reading configuration from config_vars and config.cfg located at root folder of assets
|
8 years ago |
shariq
|
e38cc2ec36
|
Switched build process to use libraries provided by system and added mingw-cross compilation makefile instead of visual studio build for windows. Switched to dynamic libs all over
|
8 years ago |
shariq
|
4ddb5576cd
|
Implemented better handling of init failure, fixed input 'lag' and fullscreen bugs by recompiling SDL2 with automake and more libraries installed
|
8 years ago |