Shariq Shah
|
6a2bb7e3c4
|
First mac build! Also fixed bug in shader link error logging.
|
6 years ago |
Shariq Shah
|
36943a487a
|
Upload latest changes to git before transfer to mac
|
6 years ago |
Shariq Shah
|
adcdab7aad
|
Fixed several sound related bugs and added missing functionality
|
6 years ago |
Shariq Shah
|
4a6a108d06
|
Implemented circle and arc drawing in immediate mode renderer and fixed bug with immediate renderer. Also changed all linmath functions to use degrees as parameters and change to radians inside the function
|
6 years ago |
Shariq Shah
|
66b72cca73
|
Implemented showing selected entity in editor with a specific colour
|
6 years ago |
Shariq Shah
|
ccb52b9cf8
|
Update to recent changes on linux
|
7 years ago |
Shariq Shah
|
56482d06b2
|
Fixed bugs in rendering code, began separating editor camera from game camera
|
7 years ago |
Shariq Shah
|
8c0433e2be
|
Implemented Debug physics mesh drawing for box and sphere primitives
|
8 years ago |
Shariq Shah
|
9c2856eb87
|
Added primitive support to immediate renderer and put blender addon under version control
|
8 years ago |
Shariq Shah
|
8782bf27ac
|
Implemented immediate mode renderer for debug drawing and drawing arbitrary points, lines and triangles
|
8 years ago |
Shariq Shah
|
6728ac5f8c
|
Made sprite batch 2d only
|
8 years ago |
Shariq Shah
|
b2874e5786
|
Fixed issue with physics timestep
|
8 years ago |
Shariq Shah
|
9b8bc3f241
|
Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux
|
8 years ago |
Shariq Shah
|
50b4b33bf1
|
Added sprite batch remove function and vbo/vao removal to geometry
|
8 years ago |
Shariq Shah
|
33ae972f04
|
Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor
|
8 years ago |
Shariq Shah
|
1a61236082
|
Completed loading and saving entities using the new Parser and Parser_Objects
|
8 years ago |
Shariq Shah
|
73107e244c
|
Added roboto condensed as default font
|
8 years ago |
Shariq Shah
|
e1ad6d8597
|
Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library
|
8 years ago |
shariq
|
16b3293b41
|
Separated Game and Game Library code into executable and reloadable shared library
|
8 years ago |
shariq
|
132e49f434
|
Added support for launching under wayland on linux and ability to select between x11 and wayland through config file
|
8 years ago |
shariq shah
|
c60930e739
|
Made minor modifications to makefiles and changed readme format from org
to simple text file.
|
8 years ago |
shariq
|
baab23980e
|
Added option to read/write files from installation directory or user preferences directory
|
8 years ago |
shariq
|
bd96f9ab45
|
Added saving input maps to file
|
8 years ago |
shariq
|
8d56005853
|
Added reading keybindings from file and made slight modifications to makefiles
|
8 years ago |
shariq
|
b761fae326
|
Simplified config parsing
|
8 years ago |
shariq
|
77737dfd3c
|
Added modifiers to keymaps
|
8 years ago |
shariq
|
a573482f4c
|
Added writing cvars back to file from memory
|
8 years ago |
shariq
|
c81d3f9d12
|
Added reading configuration from config_vars and config.cfg located at root folder of assets
|
8 years ago |
Shariq Shah
|
d47a13ad5d
|
Added Visual Studio solution under mercurial and made fixed problem with symbolic links made with makefile
|
9 years ago |
Shariq Shah
|
598ac1c5cf
|
Added window to render settings to editor ui and updated nuklear version
|
9 years ago |
Shariq Shah
|
3389c423df
|
Properly implemented simple toggleable debug drawing for meshes
|
9 years ago |
Shariq Shah
|
4a091cea9a
|
Added toggleable draw modes, GL_TRIANGLES, GL_POINTS and GL_LINES along with initial work on debug rendering
|
9 years ago |
Shariq Shah
|
19da9025a5
|
Added functionality to set current gui font and copied themes from nuklear examples
|
9 years ago |
Shariq Shah
|
9007024b26
|
Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase
|
9 years ago |
Shariq Shah
|
22684f22d5
|
Fixed issues with opengl context version and minor bug with blinn-phong uniform bug
|
9 years ago |
Shariq Shah
|
80a1f36bbd
|
Added Fog
|
9 years ago |
Shariq Shah
|
4d52269b68
|
Fixed issues with non-uniform scale and normals
|
9 years ago |
Shariq Shah
|
b826b66fae
|
Switched to Blinn_Phong speculars
|
9 years ago |
Shariq Shah
|
b53dcf287e
|
Added spot lights
|
9 years ago |
Shariq Shah
|
c9cdfb5fff
|
Added directional lights and removed some unused code
|
9 years ago |
Shariq Shah
|
08a7b96ace
|
Reverted to forward rendering, added default values for uniforms
|
9 years ago |
Shariq Shah
|
84ff35053c
|
Fixed texture units' issue
|
9 years ago |
Shariq Shah
|
f815dafd82
|
Implemented rendering vertex data to gbuffer
|
9 years ago |
Shariq Shah
|
bb3abf5e00
|
Added shaders required so far and default assets
|
9 years ago |