Shariq Shah
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33e07e5a52
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Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not
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6 years ago |
Shariq Shah
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7413dec494
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Implemented reading/writing static meshes & their material properties to file. Implemented viewing/editing static mesh properties in editor
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6 years ago |
Shariq Shah
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66b72cca73
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
Shariq Shah
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a79189b18e
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Removed game/library split, the game now compiles as one executable only.
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7 years ago |
Shariq Shah
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ccb52b9cf8
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Update to recent changes on linux
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7 years ago |
Shariq Shah
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90cb201359
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Fixed GL_CHECK macro and replaced all renderer_gl_check usage with GL_CHECK
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7 years ago |
Shariq Shah
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868b160930
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Implemented file copy, delete operations and dll reloading workaround for windows
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8 years ago |
shariq
|
a4f3021e44
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
shariq
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16b3293b41
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Separated Game and Game Library code into executable and reloadable shared library
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8 years ago |
shariq
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da302520b7
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Fixed crash on exit
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8 years ago |
shariq
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8a44bdf4b1
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Phase 1 of the great refactoring complete
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8 years ago |
shariq
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baab23980e
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Added option to read/write files from installation directory or user preferences directory
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8 years ago |
Shariq Shah
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6909a1cda6
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Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers
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9 years ago |
Shariq Shah
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9007024b26
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Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase
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9 years ago |
Shariq Shah
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1c031802d0
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
Shariq Shah
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22684f22d5
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Fixed issues with opengl context version and minor bug with blinn-phong uniform bug
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9 years ago |
Shariq Shah
|
e2bf6e4816
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Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files
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9 years ago |
Shariq Shah
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568d03f155
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Added render to texture support
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10 years ago |
Shariq Shah
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3f4e84d6d3
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Added fbos and changed texture creation
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10 years ago |
Shariq Shah
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d2ee943995
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Added texture support to materials
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10 years ago |
Shariq Shah
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77b93bc480
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Added support for RLE encoded tga images
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10 years ago |
Shariq Shah
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fc10cb9357
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Added uncompressed tga loader
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10 years ago |